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相关论文: Combining Evolutionary Search with Behaviour Cloni…

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Evolution gave rise to human and animal intelligence here on Earth. We argue that the path to developing artificial human-like-intelligence will pass through mimicking the evolutionary process in a nature-like simulation. In Nature, there…

人工智能 · 计算机科学 2020-05-07 João P. Abrantes , Arnaldo J. Abrantes , Frans A. Oliehoek

Reinforcement learning (RL) agents improve through trial-and-error, but when reward is sparse and the agent cannot discover successful action sequences, learning stagnates. This has been a notable problem in training deep RL agents to…

人工智能 · 计算机科学 2018-02-27 Evan Zheran Liu , Kelvin Guu , Panupong Pasupat , Tianlin Shi , Percy Liang

Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is…

机器人学 · 计算机科学 2025-08-04 Junbang Liang , Pavel Tokmakov , Ruoshi Liu , Sruthi Sudhakar , Paarth Shah , Rares Ambrus , Carl Vondrick

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

机器学习 · 计算机科学 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Retrieval-augmented generation (RAG) systems rely on retrieval models for identifying relevant contexts and answer generation models for utilizing those contexts. However, retrievers exhibit imperfect recall and precision, limiting…

计算与语言 · 计算机科学 2026-04-29 Jerry Huang , Siddarth Madala , Risham Sidhu , Cheng Niu , Hao Peng , Julia Hockenmaier , Tong Zhang

One of the main problems of evolutionary algorithms is the convergence of the population to local minima. In this paper, we explore techniques that can avoid this problem by encouraging a diverse behavior of the agents through a shared…

神经与进化计算 · 计算机科学 2022-08-04 David Herel , Dominika Zogatova , Matej Kripner , Tomas Mikolov

Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima. In this context, constrained diversity optimization has become a useful reinforcement learning (RL) framework for…

机器学习 · 计算机科学 2026-05-13 Cornelius V. Braun , Sayantan Auddy , Marc Toussaint

Evolutionary Learning proceeds by evolving a population of classifiers, from which it generally returns (with some notable exceptions) the single best-of-run classifier as final result. In the meanwhile, Ensemble Learning, one of the most…

人工智能 · 计算机科学 2007-05-23 Christian Gagné , Michèle Sebag , Marc Schoenauer , Marco Tomassini

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

机器学习 · 计算机科学 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

Policy gradient reinforcement learning (RL) algorithms have achieved impressive performance in challenging learning tasks such as continuous control, but suffer from high sample complexity. Experience replay is a commonly used approach to…

机器学习 · 统计学 2020-02-19 Saad Mohamad , Giovanni Montana

In response to the limitations of reinforcement learning and evolutionary algorithms (EAs) in complex problem-solving, Evolutionary Reinforcement Learning (EvoRL) has emerged as a synergistic solution. EvoRL integrates EAs and reinforcement…

神经与进化计算 · 计算机科学 2024-02-22 Yuanguo Lin , Fan Lin , Guorong Cai , Hong Chen , Lixin Zou , Pengcheng Wu

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

种群与进化 · 定量生物学 2017-12-01 Pedro M. F. Pereira

Empathetic response generation, aiming to understand the user's situation and feelings and respond empathically, is crucial in building human-like dialogue systems. Traditional approaches typically employ maximum likelihood estimation as…

计算与语言 · 计算机科学 2025-03-04 Hui Ma , Bo Zhang , Bo Xu , Jian Wang , Hongfei Lin , Xiao Sun

We introduce an offline reinforcement learning (RL) algorithm that explicitly clones a behavior policy to constrain value learning. In offline RL, it is often important to prevent a policy from selecting unobserved actions, since the…

机器学习 · 计算机科学 2022-06-03 Wonjoon Goo , Scott Niekum

Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencoders (VAEs) for improving upon such techniques. VAEs are…

机器学习 · 计算机科学 2020-02-28 Anurag Sarkar , Zhihan Yang , Seth Cooper

Deep generative replay has emerged as a promising approach for continual learning in decision-making tasks. This approach addresses the problem of catastrophic forgetting by leveraging the generation of trajectories from previously…

机器学习 · 计算机科学 2024-06-18 William Yue , Bo Liu , Peter Stone

Reasoning over structured graphs remains a fundamental challenge for Large Language Models (LLMs), particularly when scaling to large graphs. Existing approaches typically follow the retrieval-augmented generation (RAG) paradigm: first…

信息检索 · 计算机科学 2026-03-03 Haoyu Han , Kai Guo , Harry Shomer , Yu Wang , Yucheng Chu , Hang Li , Li Ma , Jiliang Tang

It remains a significant challenge to train generally capable agents with reinforcement learning (RL). A promising avenue for improving the robustness of RL agents is through the use of curricula. One such class of methods frames…

Actor-critic deep reinforcement learning (DRL) algorithms have recently achieved prominent success in tackling various challenging reinforcement learning (RL) problems, particularly complex control tasks with high-dimensional continuous…

机器学习 · 计算机科学 2023-05-04 Gang Chen , Victoria Huang

We consider a pursuit-evasion game [11] played between two agents, 'Blue' (the pursuer) and 'Red' (the evader), over $T$ time steps. Red aims to attack Blue's territory. Blue's objective is to intercept Red by time $T$ and thereby limit the…

机器学习 · 计算机科学 2020-10-15 Shiva Navabi , Osonde A. Osoba