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In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control,…

人工智能 · 计算机科学 2013-07-12 Davide Aversa , Stavros Vassos

Current architectures for social agents are designed around some specific units of social behaviour that address particular challenges. Although their performance might be adequate for controlled environments, deploying these agents in the…

人工智能 · 计算机科学 2022-05-09 Diogo Rato , Samuel Mascarenhas , Rui Prada

Recent advances in large language models (LLMs) have enabled social simulation through multi-agent systems. Prior efforts focus on agent societies created from scratch, assigning agents with newly defined personas. However, simulating…

计算与语言 · 计算机科学 2025-04-22 Yiting Ran , Xintao Wang , Tian Qiu , Jiaqing Liang , Yanghua Xiao , Deqing Yang

Creating Non-Player Characters (NPCs) that can react robustly to unforeseen player behaviour or novel game content is difficult and time-consuming. This hinders the design of believable characters, and the inclusion of NPCs in games that…

人工智能 · 计算机科学 2018-06-06 Christian Guckelsberger , Christoph Salge , Julian Togelius

Social acceptability is an important consideration for HCI designers who develop technologies for social contexts. However, the current theoretical foundations of social acceptability research do not account for the complex interactions…

人机交互 · 计算机科学 2021-05-17 Alarith Uhde , Marc Hassenzahl

This paper explores the open research problem of understanding the social behaviors of LLM-based agents. Using Avalon as a testbed, we employ system prompts to guide LLM agents in gameplay. While previous studies have touched on gameplay…

计算与语言 · 计算机科学 2024-10-15 Yihuai Lan , Zhiqiang Hu , Lei Wang , Yang Wang , Deheng Ye , Peilin Zhao , Ee-Peng Lim , Hui Xiong , Hao Wang

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

机器学习 · 计算机科学 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

Creating scalable and believable game societies requires balancing authorial control with computational cost. Existing scripted NPC systems scale efficiently but are often rigid, whereas fully LLM-driven agents can produce richer social…

人机交互 · 计算机科学 2026-04-06 Yizhi Xu

We address the integration of storytelling and Large Language Models (LLMs) to develop engaging and believable Social Chatbots (SCs) in community settings. Motivated by the potential of fictional characters to enhance social interactions,…

人工智能 · 计算机科学 2023-09-21 Yuqian Sun , Hanyi Wang , Pok Man Chan , Morteza Tabibi , Yan Zhang , Huan Lu , Yuheng Chen , Chang Hee Lee , Ali Asadipour

With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an…

Social norms play a crucial role in guiding agents towards understanding and adhering to standards of behavior, thus reducing social conflicts within multi-agent systems (MASs). However, current LLM-based (or generative) MASs lack the…

多智能体系统 · 计算机科学 2024-09-02 Siyue Ren , Zhiyao Cui , Ruiqi Song , Zhen Wang , Shuyue Hu

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

计算与语言 · 计算机科学 2017-06-22 Hannah Morrison , Chris Martens

Multi-agent models are a suitable starting point to model complex social interactions. However, as the complexity of the systems increase, we argue that novel modeling approaches are needed that can deal with inter-dependencies at different…

人工智能 · 计算机科学 2018-09-25 Frank Dignum

In the paper, the model of the society represented by a social network and the model of a multi-agent system built on the basis of this, is presented. The particular aim of the system is to predict the evolution of a society and an analysis…

社会与信息网络 · 计算机科学 2016-10-05 Jarosław Koźlak , Anna Zygmunt

As large language model (LLM) agents become more prevalent in real world social settings, social intelligence will play an increasingly critical role. But social intelligence is still a poorly defined construct, for humans and artificial…

计算机与社会 · 计算机科学 2026-04-13 David Shoresh , Sarit Kraus , Yonatan Loewenstein

One major challenge in reinforcement learning (RL) is the large amount of steps for the RL agent needs to converge in the training process and learn the optimal policy, especially in text-based game environments where the action space is…

计算与语言 · 计算机科学 2023-08-01 Wei Zhou , Xiangyu Peng , Mark Riedl

The use of virtual agents in social coaching has increased rapidly in the last decade. In order to train the user in different situations than can occur in real life, the virtual agent should be able to express different social attitudes.…

人机交互 · 计算机科学 2014-02-21 Nicolas Sabouret , Hazaël Jones , Magalie Ochs , Mathieu Chollet , Catherine Pelachaud

This paper models the cyber-social system as a cyber-network of agents monitoring states of individuals in a social network. The state of each individual is represented by a social node and the interactions among individuals are represented…

系统与控制 · 计算机科学 2020-04-22 Mohammadreza Doostmohammadian , Hamid R. Rabiee , Usman A. Khan

As intelligent systems are increasingly capable of performing their tasks without the need for continuous human input, direction, or supervision, new human-machine interaction concepts are needed. A promising approach to this end is…

Multiagent social network simulations are an avenue that can bridge the communication gap between the public and private platforms in order to develop solutions to a complex array of issues relating to online safety. While there are…

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