相关论文: Combining Internal and External Constraints for Un…
CMOS sensors employ row-wise acquisition mechanism while imaging a scene, which can result in undesired motion artifacts known as rolling shutter (RS) distortions in the captured image. Existing single image RS rectification methods attempt…
In this paper we consider critical motion sequences (CMSs) of rolling-shutter (RS) SfM. Employing an RS camera model with linearized pure rotation, we show that the RS distortion can be approximately expressed by two internal parameters of…
Most consumer cameras are equipped with electronic rolling shutter, leading to image distortions when the camera moves during image capture. We explore a surprisingly simple camera configuration that makes it possible to undo the rolling…
We propose a novel rolling shutter bundle adjustment method for neural radiance fields (NeRF), which utilizes the unordered rolling shutter (RS) images to obtain the implicit 3D representation. Existing NeRF methods suffer from low-quality…
In this paper, we study a practical space-time video super-resolution (STVSR) problem which aims at generating a high-framerate high-resolution sharp video from a low-framerate low-resolution blurry video. Such problem often occurs when…
Continuous Spatio-Temporal Video Super-Resolution (C-STVSR) aims to simultaneously enhance the spatial resolution and frame rate of videos by arbitrary scale factors, offering greater flexibility than fixed-scale methods that are…
In this paper, we develop a modified differential Structure from Motion (SfM) algorithm that can estimate relative pose from two consecutive frames despite of Rolling Shutter (RS) artifacts. In particular, we show that under constant…
Although the distortion correction of fisheye images has been extensively studied, the correction of fisheye videos is still an elusive challenge. For different frames of the fisheye video, the existing image correction methods ignore the…
Recently, diffusion model-based inverse problem solvers (DIS) have emerged as state-of-the-art approaches for addressing inverse problems, including image super-resolution, deblurring, inpainting, etc. However, their application to video…
When a very fast dynamic event is recorded with a low-framerate camera, the resulting video suffers from severe motion blur (due to exposure time) and motion aliasing (due to low sampling rate in time). True Temporal Super-Resolution (TSR)…
Accurate and fast foreground object extraction is very important for object tracking and recognition in video surveillance. Although many background subtraction (BGS) methods have been proposed in the recent past, it is still regarded as a…
Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…
Space-time video super-resolution (STVSR) is the task of interpolating videos with both Low Frame Rate (LFR) and Low Resolution (LR) to produce High-Frame-Rate (HFR) and also High-Resolution (HR) counterparts. The existing methods based on…
The success of existing video super-resolution (VSR) algorithms stems mainly exploiting the temporal information from the neighboring frames. However, none of these methods have discussed the influence of the temporal redundancy in the…
Video restoration (e.g., video super-resolution) aims to restore high-quality frames from low-quality frames. Different from single image restoration, video restoration generally requires to utilize temporal information from multiple…
Neural Radiance Fields (NeRF) has received much attention recently due to its impressive capability to represent 3D scene and synthesize novel view images. Existing works usually assume that the input images are captured by a global shutter…
High-dynamic scene reconstruction aims to represent static background with rigid spatial features and dynamic objects with deformed continuous spatiotemporal features. Typically, existing methods adopt unified representation model (e.g.,…
Neural Radiance Fields (NeRFs) have become increasingly popular because of their impressive ability for novel view synthesis. However, their effectiveness is hindered by the Rolling Shutter (RS) effects commonly found in most camera…
3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM)…
In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions…