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Recommending a sequence of activities for an ongoing case requires that the recommendations conform to the underlying business process and meet the performance goal of either completion time or process outcome. Existing work on next…

人工智能 · 计算机科学 2022-05-09 Prerna Agarwal , Avani Gupta , Renuka Sindhgatta , Sampath Dechu

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the…

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

机器学习 · 计算机科学 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

Deep reinforcement learning (DRL) has proven to be an effective tool for creating general video-game AI. However most current DRL video-game agents learn end-to-end from the video-output of the game, which is superfluous for many…

机器学习 · 计算机科学 2018-05-29 William Woof , Ke Chen

This paper introduces a paradigm shift by viewing the task of affect modeling as a reinforcement learning (RL) process. According to the proposed paradigm, RL agents learn a policy (i.e. affective interaction) by attempting to maximize a…

机器学习 · 计算机科学 2022-08-29 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

机器学习 · 计算机科学 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…

多智能体系统 · 计算机科学 2019-12-30 Kun Shao , Zhentao Tang , Yuanheng Zhu , Nannan Li , Dongbin Zhao

Like many team sports, basketball involves two groups of players who engage in collaborative and adversarial activities to win a game. Players and teams are executing various complex strategies to gain an advantage over their opponents.…

机器学习 · 计算机科学 2022-09-02 Sandro Hauri , Slobodan Vucetic

As predictive models are deployed into the real world, they must increasingly contend with strategic behavior. A growing body of work on strategic classification treats this problem as a Stackelberg game: the decision-maker "leads" in the…

机器学习 · 计算机科学 2022-02-01 Tijana Zrnic , Eric Mazumdar , S. Shankar Sastry , Michael I. Jordan

The assessment of music performances in most cases takes into account the underlying musical score being performed. While there have been several automatic approaches for objective music performance assessment (MPA) based on extracted…

音频与语音处理 · 电气工程与系统科学 2020-08-04 Jiawen Huang , Yun-Ning Hung , Ashis Pati , Siddharth Kumar Gururani , Alexander Lerch

Learning-based approaches for solving large sequential decision making problems have become popular in recent years. The resulting agents perform differently and their characteristics depend on those of the underlying learning approach.…

机器学习 · 计算机科学 2020-08-04 Timo P. Gros , Daniel Höller , Jörg Hoffmann , Verena Wolf

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

人工智能 · 计算机科学 2026-04-01 Quanhao Li , Wei Jiang

In Formula 1, race strategies are adapted according to evolving race conditions and competitors' actions. This paper proposes a reinforcement learning approach for multi-agent race strategy optimization. Agents learn to balance energy…

人工智能 · 计算机科学 2026-02-27 Giona Fieni , Joschua Wüthrich , Marc-Philippe Neumann , Christopher H. Onder

Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent…

人工智能 · 计算机科学 2024-07-18 Xiusi Chen , Wei-Yao Wang , Ziniu Hu , David Reynoso , Kun Jin , Mingyan Liu , P. Jeffrey Brantingham , Wei Wang

To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face…

机器学习 · 计算机科学 2025-01-23 Maxime De Bois , Flora Parmentier , Raphaël Puget , Matthew Tanti , Jordan Peltier

Graph embedding, representing local and global neighborhood information by numerical vectors, is a crucial part of the mathematical modeling of a wide range of real-world systems. Among the embedding algorithms, random walk-based algorithms…

社会与信息网络 · 计算机科学 2022-07-06 Sarmad N. Mohammed , Semra Gündüç

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

人工智能 · 计算机科学 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

计算机视觉与模式识别 · 计算机科学 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen