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In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Active learning emerged as an alternative to alleviate the effort to label huge amount of data for data hungry applications (such as image/video indexing and retrieval, autonomous driving, etc.). The goal of active learning is to…

计算机视觉与模式识别 · 计算机科学 2020-10-20 Minghan Li , Xialei Liu , Joost van de Weijer , Bogdan Raducanu

Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target…

机器人学 · 计算机科学 2025-05-12 Zixuan Wu , Sean Ye , Manisha Natarajan , Matthew C. Gombolay

Data analysis has become a necessity in the modern era of cricket. Everything from effective team management to match win predictions use some form of analytics. Meaningful data representations are necessary for efficient analysis of data.…

机器学习 · 计算机科学 2021-08-17 Souridas Alaka , Rishikesh Sreekumar , Hrithwik Shalu

In information retrieval, learning to rank constructs a machine-based ranking model which given a query, sorts the search results by their degree of relevance or importance to the query. Neural networks have been successfully applied to…

机器学习 · 计算机科学 2017-12-12 Baiyang Wang , Diego Klabjan

Classical latent-score ranking models often fail to distinguish objects' intrinsic scores from contextual effects, which are typically nonlinear and can dominate the observed outcomes. To address this, we introduce a semiparametric ranking…

统计方法学 · 统计学 2026-04-22 Yuanhang Luo , Shuxing Fang , Ruijian Han , Yiming Xu

Graph embedding techniques, which learn low-dimensional representations of a graph, are achieving state-of-the-art performance in many graph mining tasks. Most existing embedding algorithms assign a single vector to each node, implicitly…

社会与信息网络 · 计算机科学 2020-10-22 Jisung Yoon , Kai-Cheng Yang , Woo-Sung Jung , Yong-Yeol Ahn

Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by…

人机交互 · 计算机科学 2022-12-08 Natalie Bombardieri , Matthew Guzdial

In team sports, traditional ranking statistics do not allow for the simultaneous evaluation of both individuals and combinations of players. Metrics for individual player rankings often fail to include the interaction effects between groups…

统计方法学 · 统计学 2025-05-09 Nathaniel Josephs , Elizabeth Upton

In real-world sequential decision making tasks like autonomous driving, robotics, and healthcare, learning from observed state-action trajectories is critical for tasks like imitation, classification, and clustering. For example,…

机器学习 · 计算机科学 2025-01-20 Zichang Ge , Changyu Chen , Arunesh Sinha , Pradeep Varakantham

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

人工智能 · 计算机科学 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

We evaluate the rating system of "Heroes of Newerth" (HoN), a multiplayer online action role-playing game, by using statistical analysis and comparison of a player's in-game performance metrics and the player rating assigned by the rating…

物理与社会 · 物理学 2013-05-23 Neven Caplar , Mirko Suznjevic , Maja Matijasevic

We present a novel deep graphical representation that seamlessly merges principles of game theory with laws of statistical mechanics. It performs feature extraction, dimensionality reduction, and pattern classification within a single…

机器学习 · 计算机科学 2024-10-17 Djamel Bouchaffra , Fayçal Ykhlef , Bilal Faye , Hanane Azzag , Mustapha Lebbah

Zero-shot human skeleton-based action recognition aims to construct a model that can recognize actions outside the categories seen during training. Previous research has focused on aligning sequences' visual and semantic spatial…

计算机视觉与模式识别 · 计算机科学 2024-06-04 Haojun Xu , Yan Gao , Jie Li , Xinbo Gao

Game-theoretic inverse learning is the problem of inferring a player's objectives from their actions. We formulate an inverse learning problem in a Stackelberg game between a leader and a follower, where each player's action is the…

计算机科学与博弈论 · 计算机科学 2024-10-15 William Ward , Yue Yu , Jacob Levy , Negar Mehr , David Fridovich-Keil , Ufuk Topcu

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

Multi-agent reinforcement learning has drawn increasing attention in practice, e.g., robotics and automatic driving, as it can explore optimal policies using samples generated by interacting with the environment. However, high reward…

机器学习 · 计算机科学 2022-10-17 Jifeng Hu , Yanchao Sun , Hechang Chen , Sili Huang , haiyin piao , Yi Chang , Lichao Sun

This work develops a fully decentralized multi-agent algorithm for policy evaluation. The proposed scheme can be applied to two distinct scenarios. In the first scenario, a collection of agents have distinct datasets gathered following…

机器学习 · 计算机科学 2019-08-13 Lucas Cassano , Kun Yuan , Ali H. Sayed

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

人机交互 · 计算机科学 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr