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Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

机器学习 · 计算机科学 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

This paper investigates the effectiveness of adversarial training in enhancing the robustness of Deep Q-Network (DQN) policies to state-space perturbations. We first present a formal analysis of adversarial training in DQN agents and its…

机器学习 · 计算机科学 2019-06-05 Vahid Behzadan , William Hsu

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an…

机器学习 · 计算机科学 2020-12-01 Eric Steinberger , Adam Lerer , Noam Brown

Deep learning classifiers are known to be inherently vulnerable to manipulation by intentionally perturbed inputs, named adversarial examples. In this work, we establish that reinforcement learning techniques based on Deep Q-Networks (DQNs)…

机器学习 · 计算机科学 2017-01-17 Vahid Behzadan , Arslan Munir

Reinforcement learning agents learn by encouraging behaviours which maximize their total reward, usually provided by the environment. In many environments, however, the reward is provided after a series of actions rather than each single…

人工智能 · 计算机科学 2022-01-04 Mohammad Reza Bonyadi , Rui Wang , Maryam Ziaei

Mean field type games (MFTGs) describe Nash equilibria between large coalitions: each coalition consists of a continuum of cooperative agents who maximize the average reward of their coalition while interacting non-cooperatively with a…

计算机科学与博弈论 · 计算机科学 2025-07-29 Kai Shao , Jiacheng Shen , Mathieu Laurière

In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the…

机器学习 · 计算机科学 2025-11-21 Saksham Gautam , Lakshmi Mandal , Shalabh Bhatnagar

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

人工智能 · 计算机科学 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approximate Nash equilibria in many-agent settings. In this paper, we consider discrete-time finite MFGs subject to finite-horizon objectives. We…

多智能体系统 · 计算机科学 2022-07-11 Kai Cui , Heinz Koeppl

We train two neural networks adversarially to play static games. At each iteration, a row and column network observe a new random bimatrix game and output individual mixed strategies. The parameters of each network are independently updated…

理论经济学 · 经济学 2025-05-09 Daniele Condorelli , Massimiliano Furlan

We show by counterexample that policy-gradient algorithms have no guarantees of even local convergence to Nash equilibria in continuous action and state space multi-agent settings. To do so, we analyze gradient-play in N-player general-sum…

机器学习 · 计算机科学 2019-12-18 Eric Mazumdar , Lillian J. Ratliff , Michael I. Jordan , S. Shankar Sastry

In this work we continue to build upon recent advances in reinforcement learning for finite Markov processes. A common approach among previous existing algorithms, both single-actor and distributed, is to either clip rewards or to apply a…

机器学习 · 计算机科学 2021-12-15 Björn Lindenberg , Jonas Nordqvist , Karl-Olof Lindahl

Stochastic differential games have been used extensively to model agents' competitions in Finance, for instance, in P2P lending platforms from the Fintech industry, the banking system for systemic risk, and insurance markets. The recently…

最优化与控制 · 数学 2021-03-23 Jiequn Han , Ruimeng Hu , Jihao Long

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

计算机科学与博弈论 · 计算机科学 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

A major challenge of multiagent reinforcement learning (MARL) is the curse of multiagents, where the size of the joint action space scales exponentially with the number of agents. This remains to be a bottleneck for designing efficient MARL…

机器学习 · 计算机科学 2021-10-28 Chi Jin , Qinghua Liu , Yuanhao Wang , Tiancheng Yu

Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm…

机器学习 · 计算机科学 2019-06-04 Zeyu Jia , Lin F. Yang , Mengdi Wang

Despite the empirical success of the deep Q network (DQN) reinforcement learning algorithm and its variants, DQN is still not well understood and it does not guarantee convergence. In this work, we show that DQN can indeed diverge and cease…

机器学习 · 计算机科学 2022-05-04 Zhikang T. Wang , Masahito Ueda

Deep reinforcement learning has shown promising results in learning control policies for complex sequential decision-making tasks. However, these neural network-based policies are known to be vulnerable to adversarial examples. This…

计算机视觉与模式识别 · 计算机科学 2017-10-04 Yen-Chen Lin , Ming-Yu Liu , Min Sun , Jia-Bin Huang

We derive sublinear-time quantum algorithms for computing the Nash equilibrium of two-player zero-sum games, based on efficient Gibbs sampling methods. We are able to achieve speed-ups for both dense and sparse payoff matrices at the cost…

量子物理 · 物理学 2019-04-08 Joran van Apeldoorn , András Gilyén