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The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without…

人工智能 · 计算机科学 2024-02-06 Shalev Lifshitz , Keiran Paster , Harris Chan , Jimmy Ba , Sheila McIlraith

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

人工智能 · 计算机科学 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

机器学习 · 计算机科学 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As…

Accurately generating images of human bodies from text remains a challenging problem for state of the art text-to-image models. Commonly observed body-related artifacts include extra or missing limbs, unrealistic poses, blurred body parts,…

计算机视觉与模式识别 · 计算机科学 2024-12-09 Nefeli Andreou , Varsha Vivek , Ying Wang , Alex Vorobiov , Tiffany Deng , Raja Bala , Larry Davis , Betty Mohler Tesch

When performing complex tasks, humans naturally reason at multiple temporal and spatial resolutions simultaneously. We contend that for an artificially intelligent agent to effectively model human teammates, i.e., demonstrate computational…

机器学习 · 计算机科学 2022-11-15 Liang Zhang , Justin Lieffers , Adarsh Pyarelal

AI Impact Assessments are only as good as the measures used to assess the impact of these systems. It is therefore paramount that we can justify our choice of metrics in these assessments, especially for difficult to quantify ethical and…

计算机与社会 · 计算机科学 2025-04-08 Stefan Buijsman , Herman Veluwenkamp

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

机器学习 · 计算机科学 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity…

计算机视觉与模式识别 · 计算机科学 2025-11-03 Yuanzhi Li , Lebin Zhou , Nam Ling , Zhenghao Chen , Wei Wang , Wei Jiang

We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more…

计算机视觉与模式识别 · 计算机科学 2018-12-13 Dan Rosenbaum , Frederic Besse , Fabio Viola , Danilo J. Rezende , S. M. Ali Eslami

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

计算与语言 · 计算机科学 2024-02-09 Jack Zhang

The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game…

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

人工智能 · 计算机科学 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

软件工程 · 计算机科学 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Beyond conventional paradigms of translating speech and text, recently, there has been interest in automated transcreation of images to facilitate localization of visual content across different cultures. Attempts to define this as a formal…

计算与语言 · 计算机科学 2025-03-24 Simran Khanuja , Vivek Iyer , Claire He , Graham Neubig

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

人工智能 · 计算机科学 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

计算机视觉与模式识别 · 计算机科学 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin