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Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…

人机交互 · 计算机科学 2020-04-29 Martin Haug , Paavo Camps , Tobias Umland , Jan-Niklas Voigt-Antons

There is a recommended body posture and hand position for playing every musical instrument, allowing efficient and quick movements without blockage. Due to humans' limited cognitive capabilities, they struggle to concentrate on several…

人机交互 · 计算机科学 2022-05-31 Bettina Eska , Jasmin Niess , Florian Müller

While neural network models are making significant progress in piano transcription, they are becoming more resource-consuming due to requiring larger model size and more computing power. In this paper, we attempt to apply more prior about…

声音 · 计算机科学 2022-09-01 Weixing Wei , Peilin Li , Yi Yu , Wei Li

Learning to lift and rotate objects with the fingertips is necessary for autonomous in-hand dexterous manipulation. In our study, we explore the impact of various factors on successful learning strategies for this task. Specifically, we…

机器人学 · 计算机科学 2024-07-16 Pegah Ojaghi , Romina Mir , Ali Marjaninejad , Andrew Erwin , Michael Wehner , Francisco J Valero-Cueva

Adapting learning materials to the level of skill of a student is important in education. In the context of music training, one essential ability is sight-reading -- playing unfamiliar scores at first sight -- which benefits from…

声音 · 计算机科学 2025-09-23 Pedro Ramoneda , Masahiro Suzuki , Akira Maezawa , Xavier Serra

We present the findings of a pilot-study that analysed the role of haptic feedback in a musical context. To examine the role of haptics in Digital Musical Instrument (DMI) design an experiment was formulated to measure the users' perception…

人机交互 · 计算机科学 2020-10-26 Gareth W. Young , David Murphy , Jeffrey Weeter

Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative…

人机交互 · 计算机科学 2025-10-13 Nishant Gautam , Somya Sharma , Peter Corcoran , Kaspar Althoefer

This paper aims to develop a holistic evaluation method for piano sound quality to assist in purchasing decisions. Unlike previous studies that focused on the effect of piano performance techniques on sound quality, this study evaluates the…

声音 · 计算机科学 2025-04-22 Monan Zhou , Shangda Wu , Shaohua Ji , Zijin Li , Wei Li

In this work we present a new approach for the task of predicting fingerings for piano music. While prior neural approaches have often treated this as a sequence tagging problem with independent predictions, we put forward a checklist…

机器学习 · 计算机科学 2022-09-14 Nikita Srivatsan , Taylor Berg-Kirkpatrick

A music glove instrument equipped with force sensitive, flex and IMU sensors is trained on an electric piano to learn note sequences based on a time series of sensor inputs. Once trained, the glove is used on any surface to generate the…

人机交互 · 计算机科学 2020-01-28 Joseph Bakarji

Rehearsal-based methods have shown superior performance in addressing catastrophic forgetting in continual learning (CL) by storing and training on a subset of past data alongside new data in current task. While such a concurrent rehearsal…

机器学习 · 计算机科学 2025-06-03 Junze Deng , Qinhang Wu , Peizhong Ju , Sen Lin , Yingbin Liang , Ness Shroff

Traditional instrument learning is time-consuming. It begins with learning music notation and necessitates layers of sophistication and abstraction. Haptic interfaces open another door to the music world for the vast majority of beginners…

人机交互 · 计算机科学 2018-10-19 Gus Xia , Carter Jacobsen , Qianwen Chen , Xingdong Yang , Roger Dannenberg

Humans are capable of completing a range of challenging manipulation tasks that require reasoning jointly over modalities such as vision, touch, and sound. Moreover, many such tasks are partially-observed; for example, taking a notebook out…

机器人学 · 计算机科学 2022-05-31 Maximilian Du , Olivia Y. Lee , Suraj Nair , Chelsea Finn

Teaching motor skills such as playing music, handwriting, and driving, can greatly benefit from recently developed technologies such as wearable gloves for haptic feedback or robotic sensorimotor exoskeletons for the mediation of effective…

人机交互 · 计算机科学 2024-02-16 Segev Shlomov , Jonathan Muehlstein , Nitzan Guetta , Lior Limonad

In this paper we consider learning in passive setting but with a slight modification. We assume that the target expected loss, also referred to as target risk, is provided in advance for learner as prior knowledge. Unlike most studies in…

机器学习 · 计算机科学 2013-05-21 Mehrdad Mahdavi , Rong Jin

We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…

声音 · 计算机科学 2021-09-28 Zhenyu Tang , Lianwu Chen , Bo Wu , Dong Yu , Dinesh Manocha

We show how to obtain improved active learning methods in the agnostic (adversarial noise) setting by combining marginal leverage score sampling with non-independent sampling strategies that promote spatial coverage. In particular, we…

机器学习 · 计算机科学 2024-05-07 Atsushi Shimizu , Xiaoou Cheng , Christopher Musco , Jonathan Weare

Catastrophic forgetting is of special importance in reinforcement learning, as the data distribution is generally non-stationary over time. We study and compare several pseudorehearsal approaches for Q-learning with function approximation…

人工智能 · 计算机科学 2017-03-22 Vladimir Marochko , Leonard Johard , Manuel Mazzara

We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano…

人工智能 · 计算机科学 2018-10-26 Eita Nakamura , Kazuyoshi Yoshii

Catastrophic forgetting has a serious impact in reinforcement learning, as the data distribution is generally sparse and non-stationary over time. The purpose of this study is to investigate whether pseudorehearsal can increase performance…

人工智能 · 计算机科学 2017-04-18 Marochko Vladimir , Leonard Johard , Manuel Mazzara