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Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…

计算复杂性 · 计算机科学 2021-08-24 Nathan Fox , Carson Geissler

This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…

概率论 · 数学 2021-07-20 Pengda Liu

In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…

组合数学 · 数学 2012-11-08 Fraser Stewart

The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…

逻辑 · 数学 2010-03-15 Paul Larson , Saharon Shelah

Consider a permutation $\sigma\in S_n$ as a deck of cards numbered from 1 to $n$ and laid out in a row, where $\sigma_j$ denotes the number of the card that is in the $j$-th position from the left.\rm\ We study some probabilistic and…

概率论 · 数学 2012-02-10 Ross G. Pinsky

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Alexander Weinert , Martin Zimmermann

In a multi-battle contest, each time a player competes by investing some of her budgets or resources in a component battle to collect a value if winning the battle. There are multiple battles to fight, and the budgets get consumed over…

计算机科学与博弈论 · 计算机科学 2016-02-15 Chu-Han Cheng , Po-An Chen , Wing-Kai Hon

Combinatorial Scoring games, with the property `extra pass moves for a player does no harm', are characterized. The characterization involves an order embedding of Conway's Normal-play games. Also, we give a theorem for comparing games with…

组合数学 · 数学 2015-05-11 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

A recent paper by Bhatia, Chin, Mani, and Mossel (2026) defined stochastic processes aimed at modeling the game of War for {\em two players} with $n$ cards. That paper showed that these models, assuming uniform random decks, are equivalent…

概率论 · 数学 2026-01-29 Axel Adjei , Neil Krishnan , Elchanan Mossel

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

人工智能 · 计算机科学 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick

A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of $n$ cards (labeled $1, ..., n$). For $n$ turns, the Dealer draws a card from the deck, the Guesser guesses…

计算复杂性 · 计算机科学 2022-01-04 Boaz Menuhin , Moni Naor

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

计算机科学与博弈论 · 计算机科学 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

形式语言与自动机理论 · 计算机科学 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can affect the game experience depending on when it occurs in a…

人机交互 · 计算机科学 2021-07-20 Yiwen Zhang , Diego Monteiro , Hai-Ning Liang , Jieming Ma , Nilufar Baghaei

We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…

组合数学 · 数学 2011-07-12 Ido Ben-Eliezer , Michael Krivelevich , Benny Sudakov

We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…

物理与社会 · 物理学 2025-03-18 Ismar Volic , Leah Valentiner

In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…

离散数学 · 计算机科学 2018-03-06 Paul Dorbec , Mehdi Mhalla

In this note we discuss a theory of combinatorial games that involve transmitting the moves through a noisy channel that can introduce errors during the transmission. Players are aware of this interference and incorporate this variable into…

组合数学 · 数学 2020-12-15 Nicolas Capitelli , Melina Privitelli

In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…

组合数学 · 数学 2008-06-03 Dan Hefetz , Michael Krivelevich , Miloš Stojaković , Tibor Szabó

We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…

组合数学 · 数学 2014-01-07 Balazs Patkos , Mate Vizer