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Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

软件工程 · 计算机科学 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with…

计算机与社会 · 计算机科学 2016-05-24 Kim J. L. Nevelsteen

Cloud latency has critical influences on the success of cloud applications. Therefore, characterizing cloud network performance is crucial for analyzing and satisfying different latency requirements. By focusing on the cloud's outbound…

分布式、并行与集群计算 · 计算机科学 2023-06-05 Zheng Li , Francisco Millar-Bilbao

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

人工智能 · 计算机科学 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

计算机科学与博弈论 · 计算机科学 2015-08-13 Jiamou Liu , Ziheng Wei

Parallel computing using accelerators has gained widespread research attention in the past few years. In particular, using GPUs for general purpose computing has brought forth several success stories with respect to time taken, cost, power,…

This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current usability approaches in game industry and game research.

人机交互 · 计算机科学 2010-04-05 Lennart E. Nacke

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

数据库 · 计算机科学 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

This paper examines the relevance of the Godot Engine in the indie game industry. The Godot Engine is a relatively new game engine from 2014 and competes with leading market players. To get to the bottom of its relevance, two major online…

其他计算机科学 · 计算机科学 2024-01-11 Julian Holfeld

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

The evacuation of complex buildings is a challenge under any circumstances. Fire drills are a way of training and validating evacuation plans. However, sometimes these plans are not taken seriously by their participants. It is also…

多智能体系统 · 计算机科学 2013-03-18 João Ribeiro , João Emílio Almeida , Rosaldo J. F. Rossetti , António Coelho , António Leça Coelho

Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own inherent strengths and weaknesses, and often it is difficult…

人工智能 · 计算机科学 2019-05-28 Damien Anderson , Cristina Guerrero-Romero , Diego Perez-Liebana , Philip Rodgers , John Levine

The future of computation is the Graphical Processing Unit, i.e. the GPU. The promise that the graphics cards have shown in the field of image processing and accelerated rendering of 3D scenes, and the computational capability that these…

分布式、并行与集群计算 · 计算机科学 2012-02-21 Jayshree Ghorpade , Jitendra Parande , Madhura Kulkarni , Amit Bawaskar

Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most…

计算物理 · 物理学 2016-09-14 Glenn Volkema , Gaurav Khanna

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…

人机交互 · 计算机科学 2017-03-10 Andrea Barillari , Daniele Bernardini , Pierluigi Crescenzi

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

Most relatively modern desktop or even laptop computers contain a graphics card useful for more than showing colors on a screen. In this paper, we make a case for why you should learn enough about GPU (graphics processing unit) computing to…

计算物理 · 物理学 2013-05-17 Knut Skogstrand Gjerden

Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…

计算机与社会 · 计算机科学 2015-11-25 Mark O. Riedl

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

人工智能 · 计算机科学 2020-07-07 Vanessa Volz , Boris Naujoks

Game theory has by now found numerous applications in various fields, including economics, industry, jurisprudence, and artificial intelligence, where each player only cares about its own interest in a noncooperative or cooperative manner,…

计算机科学与博弈论 · 计算机科学 2022-07-19 Xiuxian Li , Min Meng , Yiguang Hong , Jie Chen