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相关论文: Spatial State-Action Features for General Games

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Inspired by applications such as supply chain management, epidemics, and social networks, we formulate a stochastic game model that addresses three key features common across these domains: 1) network-structured player interactions, 2)…

机器学习 · 计算机科学 2022-05-06 Sarah H. Q. Li , Lillian J. Ratliff , Peeyush Kumar

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…

多智能体系统 · 计算机科学 2023-05-24 Max Olan Smith , Michael P. Wellman

For nearly three decades, spatial games have produced a wealth of insights to the study of behavior and its relation to population structure. However, as different rules and factors are added or altered, the dynamics of spatial models often…

计算机科学与博弈论 · 计算机科学 2021-09-30 Jakob Stenseke

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

人工智能 · 计算机科学 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

As intelligent agents become more generally-capable, i.e. able to master a wide variety of tasks, the complexity and cost of properly evaluating them rises significantly. Tasks that assess specific capabilities of the agents can be…

人工智能 · 计算机科学 2026-02-12 Marc Lanctot , Kate Larson , Ian Gemp , Michael Kaisers

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

神经元与认知 · 定量生物学 2017-11-02 Shariq Iqbal , John Pearson

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

机器学习 · 计算机科学 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang

Game theory has been one of the most successful quantitative concepts to describe social interactions, their strategical aspects, and outcomes. Among the payoff matrix quantifying the result of a social interaction, the interaction…

物理与社会 · 物理学 2017-11-22 Wenjian Yu , Dirk Helbing

Mean Field Games provide a powerful framework to analyze the dynamics of a large number of controlled objects in interaction. Though these models are much simpler than the underlying differential games they describe in some limit, their…

物理与社会 · 物理学 2020-07-15 Thibault Bonnemain , Thierry Gobron , Denis Ullmo

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencies between strategies…

计算机科学与博弈论 · 计算机科学 2022-10-06 Luke Marris , Marc Lanctot , Ian Gemp , Shayegan Omidshafiei , Stephen McAleer , Jerome Connor , Karl Tuyls , Thore Graepel

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

多智能体系统 · 计算机科学 2025-05-20 Natalia Koliou , George Vouros

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

机器学习 · 计算机科学 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for instance, such AI models can supposedly learn to detect player…

人机交互 · 计算机科学 2024-09-23 Kosmas Pinitas , Konstantinos Makantasis , Georgios N. Yannakakis

For Internet applications like sponsored search, cautions need to be taken when using machine learning to optimize their mechanisms (e.g., auction) since self-interested agents in these applications may change their behaviors (and thus the…

机器学习 · 计算机科学 2014-10-14 Haifang Li , Fei Tian , Wei Chen , Tao Qin , Tie-Yan Liu

Stochastic games are a popular framework for studying multi-agent reinforcement learning (MARL). Recent advances in MARL have focused primarily on games with finitely many states. In this work, we study multi-agent learning in stochastic…

机器学习 · 计算机科学 2024-03-28 Awni Altabaa , Bora Yongacoglu , Serdar Yüksel

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

人工智能 · 计算机科学 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Cooperative behavior is prevalent in both human society and nature. Understanding the emergence and maintenance of cooperation among self-interested individuals remains a significant challenge in evolutionary biology and social sciences.…

人工智能 · 计算机科学 2024-06-26 Lanyu Yang , Dongchun Jiang , Fuqiang Guo , Mingjian Fu

While reinforcement learning has achieved considerable successes in recent years, state-of-the-art models are often still limited by the size of state and action spaces. Model-free reinforcement learning approaches use some form of state…

机器学习 · 计算机科学 2021-08-23 Paul J. Pritz , Liang Ma , Kin K. Leung

Schemas -- abstract relational structures that capture the commonalities across experiences -- are thought to underlie humans' and animals' ability to rapidly generalize knowledge, rebind new experiences to existing structures, and flexibly…

神经元与认知 · 定量生物学 2026-03-17 Toon Van de Maele , Tim Verbelen , Dileep George , Giovanni Pezzulo