相关论文: The Information Velocity of Packet-Erasure Links
Information velocity (IV) is a recently proposed notion to capture the speed of reliable information dissemination over a large-scale network. It is the speed at which reliable end-to-end communication over $k$ hops can be achieved within…
This work investigates the probability that the delay and the peak-age of information exceed a desired threshold in a point-to-point communication system with short information packets. The packets are generated according to a stationary…
We consider a line network of nodes, connected by additive white Gaussian noise channels, equipped with local feedback. We study the velocity at which information spreads over this network. For transmission of a data packet, we give an…
The exact Markov modeling analysis of erasure networks with finite buffers is an extremely hard problem due to the large number of states in the system. In such networks, packets are lost due to either link erasures or blocking by the full…
A bound on the maximum information transmission rate through a cascade of Gaussian links is presented. The network model consists of a source node attempting to send a message drawn from a finite alphabet to a sink, through a cascade of…
In this paper we explore the problem of achieving efficient packet transmission over unreliable links with worst case occurrence of errors. In such a setup, even an omniscient offline scheduling strategy cannot achieve stability of the…
Current medium access control mechanisms are based on collision avoidance and collided packets are discarded. The recent work on ZigZag decoding departs from this approach by recovering the original packets from multiple collisions. In this…
We consider a line of terminals which is connected by packet erasure channels and where random linear network coding is carried out at each node prior to transmission. In particular, we address an online approach in which each terminal has…
We study the energy performance of random linear network coding for time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and receive information simultaneously. The sender transmits coded data…
A new random linear network coding scheme for reliable communications for time division duplexing channels is proposed. The setup assumes a packet erasure channel and that nodes cannot transmit and receive information simultaneously. The…
In wireless networks, where each node transmits independently of other nodes in the network (the ALOHA protocol), the expected delay experienced by a packet until it is successfully received at any other node is known to be infinite for…
We study the content delivery problem between a transmitter and two receivers through erasure links, when each receiver has access to some random side-information about the files requested by the other user. The random side-information is…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code…
In "On Coding for Reliable Communication over Packet Networks" (Lun, Medard, and Effros, Proc. 42nd Annu. Allerton Conf. Communication, Control, and Computing, 2004), a capacity-achieving coding scheme for unicast or multicast over lossy…
This paper investigates the distribution of delay and peak age of information in a communication system where packets, generated according to an independent and identically distributed Bernoulli process, are placed in a single-server queue…
We present a capacity-achieving coding scheme for unicast or multicast over lossy packet networks. In the scheme, intermediate nodes perform additional coding yet do not decode nor even wait for a block of packets before sending out coded…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source node transmits a sequence of message packets to a destination through a relay. The source-to-relay and relay-to-destination links…
Freshness of data is an important performance metric for real-time applications, which can be measured by age-of-information. For computation-intensive messages, the embedded information is not available until being computed. In this paper,…
Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that the sender is providing the same data to multiple receivers over…
We consider a wireless communication network with an adaptive scheme to select the number of packets to be admitted and encoded for each transmission, and characterize the information timeliness. For a network of erasure channels and…