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相关论文: Combining Learning from Human Feedback and Knowled…

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While the role of humans is increasingly recognized in machine learning community, representation of and interaction with models in current human-in-the-loop machine learning (HITL-ML) approaches are too low-level and far-removed from…

计算与语言 · 计算机科学 2021-09-17 Yiwei Yang , Eser Kandogan , Yunyao Li , Walter S. Lasecki , Prithviraj Sen

Attention, or prioritization of certain information items over others, is a critical element of any learning process, for both humans and machines. Given that humans continue to outperform machines in certain learning tasks, it seems…

机器学习 · 计算机科学 2025-02-21 Avihay Chriqui , Inbal Yahav , Dov Teeni , Ahmed Abbasi

We present the Battlesnake Challenge, a framework for multi-agent reinforcement learning with Human-In-the-Loop Learning (HILL). It is developed upon Battlesnake, a multiplayer extension of the traditional Snake game in which 2 or more…

人工智能 · 计算机科学 2020-07-22 Jonathan Chung , Anna Luo , Xavier Raffin , Scott Perry

In this paper, we present our solution to the Multilingual Information Retrieval Across a Continuum of Languages (MIRACL) challenge of WSDM CUP 2023\footnote{https://project-miracl.github.io/}. Our solution focuses on enhancing the ranking…

信息检索 · 计算机科学 2023-02-15 Qi Zhang , Zijian Yang , Yilun Huang , Ze Chen , Zijian Cai , Kangxu Wang , Jiewen Zheng , Jiarong He , Jin Gao

Collaborative tasks are ubiquitous activities where a form of communication is required in order to reach a joint goal. Collaborative building is one of such tasks. We wish to develop an intelligent builder agent in a simulated building…

计算与语言 · 计算机科学 2022-04-22 Zhengxiang Shi , Yue Feng , Aldo Lipani

When developing AI systems that interact with humans, it is essential to design both a system that can understand humans, and a system that humans can understand. Most deep network based agent-modeling approaches are 1) not interpretable…

机器学习 · 计算机科学 2021-07-14 Ini Oguntola , Dana Hughes , Katia Sycara

In this paper, we introduce a new set of reinforcement learning (RL) tasks in Minecraft (a flexible 3D world). We then use these tasks to systematically compare and contrast existing deep reinforcement learning (DRL) architectures with our…

人工智能 · 计算机科学 2016-05-31 Junhyuk Oh , Valliappa Chockalingam , Satinder Singh , Honglak Lee

A typical way in which a machine acquires knowledge from humans is by programming. Compared to learning from demonstrations or experiences, programmatic learning allows the machine to acquire a novel skill as soon as the program is written,…

人工智能 · 计算机科学 2023-10-19 Leonardo Hernandez Cano , Yewen Pu , Robert D. Hawkins , Josh Tenenbaum , Armando Solar-Lezama

\textit{Reasoning} may be viewed as an algorithm $P$ that makes a choice of an action $a^* \in \mathcal{A}$, aiming to optimize some outcome. However, executing $P$ itself bears costs (time, energy, limited capacity, etc.) and needs to be…

人工智能 · 计算机科学 2026-02-12 Prakhar Godara , Tilman Diego Alemán

Large language model (LLM) based agents have shown great potential in following human instructions and automatically completing various tasks. To complete a task, the agent needs to decompose it into easily executed steps by planning.…

计算与语言 · 计算机科学 2025-06-02 Weihong Du , Wenrui Liao , Binyu Yan , Hongru Liang , Anthony G. Cohn , Wenqiang Lei

Human cognition is profoundly shaped by the environments in which it unfolds. Yet, it remains an open question whether learning and decision making can be explained as a principled adaptation to the statistical structure of real-world…

神经元与认知 · 定量生物学 2025-09-04 Akshay K. Jagadish , Mirko Thalmann , Julian Coda-Forno , Marcel Binz , Eric Schulz

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforcement learning from human feedback (RLHF) to improve upon…

This paper extends recent work in interactive machine learning (IML) focused on effectively incorporating human feedback. We show how control and feedback signals complement each other in systems which model human reward. We demonstrate…

人机交互 · 计算机科学 2017-01-27 Kory W. Mathewson , Patrick M. Pilarski

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

Reliable real-world deployment of reinforcement learning (RL) methods requires a nuanced understanding of their strengths and weaknesses and how they compare to those of humans. Human-machine systems are becoming more prevalent and the…

人工智能 · 计算机科学 2024-05-21 Eric Pulick , Vladimir Menkov , Yonatan Mintz , Paul Kantor , Vicki Bier

Learning from human feedback has gained traction in fields like robotics and natural language processing in recent years. While prior works mostly rely on human feedback in the form of comparisons, language is a preferable modality that…

机器人学 · 计算机科学 2024-10-10 Zhaojing Yang , Miru Jun , Jeremy Tien , Stuart J. Russell , Anca Dragan , Erdem Bıyık

We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e.g.,…

机器人学 · 计算机科学 2024-08-13 Connor Mattson , Anurag Aribandi , Daniel S. Brown

We present Plancraft, a multi-modal evaluation dataset for LLM agents. Plancraft has both a text-only and multi-modal interface, based on the Minecraft crafting GUI. We include the Minecraft Wiki to evaluate tool use and Retrieval Augmented…

计算与语言 · 计算机科学 2025-07-16 Gautier Dagan , Frank Keller , Alex Lascarides

Workers participating in a crowdsourcing platform can have a wide range of abilities and interests. An important problem in crowdsourcing is the task recommendation problem, in which tasks that best match a particular worker's preferences…

人机交互 · 计算机科学 2018-07-30 Qiyu Kang , Wee Peng Tay

When robots enter everyday human environments, they need to understand their tasks and how they should perform those tasks. To encode these, reward functions, which specify the objective of a robot, are employed. However, designing reward…

机器人学 · 计算机科学 2022-10-21 Erdem Bıyık