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相关论文: Knowledge Enhanced Sports Game Summarization

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As the amount of user-generated textual content grows rapidly, text summarization algorithms are increasingly being used to provide users a quick overview of the information content. Traditionally, summarization algorithms have been…

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content and evaluate the effect of mental health promotion. Game live…

多媒体 · 计算机科学 2021-08-19 Junjie H. Xu , Yulin Cai , Zhou Fang , Pujana Paliyawan

Automatic text summarization has been widely studied as an important task in natural language processing. Traditionally, various feature engineering and machine learning based systems have been proposed for extractive as well as abstractive…

计算与语言 · 计算机科学 2021-01-12 Sayar Ghosh Roy , Nikhil Pinnaparaju , Risubh Jain , Manish Gupta , Vasudeva Varma

With the explosive growth of livestream broadcasting, there is an urgent need for new summarization technology that enables us to create a preview of streamed content and tap into this wealth of knowledge. However, the problem is nontrivial…

One of the most pressing issues that have arisen due to the rapid growth of the Internet is known as information overloading. Simplifying the relevant information in the form of a summary will assist many people because the material on any…

计算与语言 · 计算机科学 2022-04-06 Divakar Yadav , Jalpa Desai , Arun Kumar Yadav

A typical product or place often has hundreds of reviews, and summarization of these texts is an important and challenging problem. Recent progress on abstractive summarization in domains such as news has been driven by supervised systems…

计算与语言 · 计算机科学 2022-12-22 Annie Louis , Joshua Maynez

Existing research on news summarization primarily focuses on single-language single-document (SLSD), single-language multi-document (SLMD) or cross-language single-document (CLSD). However, in real-world scenarios, news about a…

计算与语言 · 计算机科学 2024-10-15 Shengxiang Gao , Fang nan , Yongbing Zhang , Yuxin Huang , Kaiwen Tan , Zhengtao Yu

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications,…

计算机视觉与模式识别 · 计算机科学 2025-08-07 Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

Improving factual consistency of abstractive summarization has been a widely studied topic. However, most of the prior works on training factuality-aware models have ignored the negative effect it has on summary quality. We propose EFACTSUM…

计算与语言 · 计算机科学 2023-05-25 Tanay Dixit , Fei Wang , Muhao Chen

In the four major North American professional sports (baseball, basketball, football, and hockey), the primary purpose of the regular season is to determine which teams most deserve to advance to the playoffs. Interestingly, while the…

应用统计 · 统计学 2015-01-29 Julian Wolfson , Joseph S. Koopmeiners

The ubiquitous availability of computing devices and the widespread use of the internet have generated a large amount of data continuously. Therefore, the amount of available information on any given topic is far beyond humans' processing…

人工智能 · 计算机科学 2023-07-11 Samira Ghodratnama

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

人机交互 · 计算机科学 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

It is challenging to get access to datasets related to the physical performance of soccer players. The teams consider such information highly confidential, especially if it covers in-game performance.Hence, most of the analysis and…

其他计算机科学 · 计算机科学 2016-03-18 Laszlo Gyarmati , Mohamed Hefeeda

Opinions in scientific research papers can be divergent, leading to controversies among reviewers. However, most existing datasets for opinion summarization are centered around product reviews and assume that the analyzed opinions are…

计算与语言 · 计算机科学 2024-06-18 Qi Zeng , Mankeerat Sidhu , Ansel Blume , Hou Pong Chan , Lu Wang , Heng Ji

Text summarization plays a crucial role in natural language processing by condensing large volumes of text into concise and coherent summaries. As digital content continues to grow rapidly and the demand for effective information retrieval…

In this work, we introduce the task of script-driven video summarization, which aims to produce a summary of the full-length video by selecting the parts that are most relevant to a user-provided script outlining the visual content of the…

计算机视觉与模式识别 · 计算机科学 2025-09-23 Manolis Mylonas , Evlampios Apostolidis , Vasileios Mezaris

The aim of video summarization is to shorten videos automatically while retaining the key information necessary to convey the overall story. Video summarization methods mainly rely on visual factors, such as visual consecutiveness and…

计算机视觉与模式识别 · 计算机科学 2023-11-22 Jia-Hong Huang , Chao-Han Huck Yang , Pin-Yu Chen , Min-Hung Chen , Marcel Worring

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

应用统计 · 统计学 2017-11-17 Luca Pappalardo , Paolo Cintia