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相关论文: Mastering Atari Games with Limited Data

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Deep reinforcement learning continues to show tremendous potential in achieving task-level autonomy, however, its computational and energy demands remain prohibitively high. In this paper, we tackle this problem by applying quantization to…

Reinforcement Learning (RL) trains agents to learn optimal behavior by maximizing reward signals from experience datasets. However, RL training often faces memory limitations, leading to execution latencies and prolonged training times. To…

Offline reinforcement learning (RL) enables policy learning from static data but often suffers from poor coverage of the state-action space and distributional shift problems. This problem can be addressed by allowing limited online…

机器学习 · 计算机科学 2026-02-03 Soumyadeep Roy , Shashwat Kushwaha , Ambedkar Dukkipati

Reinforcement Learning (RL) has demonstrated a great potential for automatically solving decision-making problems in complex uncertain environments. RL proposes a computational approach that allows learning through interaction in an…

分布式、并行与集群计算 · 计算机科学 2020-11-18 Yisel Garí , David A. Monge , Elina Pacini , Cristian Mateos , Carlos García Garino

We propose a new approach to visualize saliency maps for deep neural network models and apply it to deep reinforcement learning agents trained on Atari environments. Our method adds an attention module that we call FLS (Free Lunch Saliency)…

机器学习 · 计算机科学 2019-11-01 Dmitry Nikulin , Anastasia Ianina , Vladimir Aliev , Sergey Nikolenko

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others…

机器学习 · 计算机科学 2019-10-21 Felipe Moreno-Vera

In continual RL we want agents capable of never-ending learning, and yet our evaluation methodologies do not reflect this. The standard practice in RL is to assume unfettered access to the deployment environment for the full lifetime of the…

机器学习 · 计算机科学 2025-08-11 Golnaz Mesbahi , Parham Mohammad Panahi , Olya Mastikhina , Steven Tang , Martha White , Adam White

Deep Reinforcement Learning (DRL) has achieved remarkable success in complex sequential decision-making tasks, such as playing Atari 2600 games and mastering board games. A critical yet underexplored aspect of DRL is the temporal scale of…

机器学习 · 计算机科学 2025-07-02 Abhishek Verma , Nallarasan V , Balaraman Ravindran

This work proposes a novel model-free Reinforcement Learning (RL) agent that is able to learn how to complete an unknown task having access to only a part of the input observation. We take inspiration from the concepts of visual attention…

机器学习 · 计算机科学 2023-01-16 Gonçalo Querido , Alberto Sardinha , Francisco S. Melo

Evolution Strategy (ES) is a powerful black-box optimization technique based on the idea of natural evolution. In each of its iterations, a key step entails ranking candidate solutions based on some fitness score. For an ES method in…

机器学习 · 计算机科学 2023-02-22 Eshwar S R , Shishir Kolathaya , Gugan Thoppe

Model-free Reinforcement Learning (RL) algorithms such as Q-learning [Watkins, Dayan 92] have been widely used in practice and can achieve human level performance in applications such as video games [Mnih et al. 15]. Recently, equipped with…

机器学习 · 计算机科学 2019-05-03 Zhao Song , Wen Sun

Deep reinforcement learning (DRL) is applied in safety-critical domains such as robotics and autonomous driving. It achieves superhuman abilities in many tasks, however whether DRL agents can be shown to act safely is an open problem. Atari…

人工智能 · 计算机科学 2021-01-25 Mirco Giacobbe , Mohammadhosein Hasanbeig , Daniel Kroening , Hjalmar Wijk

While deep reinforcement learning (deep RL) agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study using Atari…

人工智能 · 计算机科学 2018-09-12 Sam Greydanus , Anurag Koul , Jonathan Dodge , Alan Fern

Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive,…

Safe reinforcement learning (RL) is crucial for deploying RL agents in real-world applications, as it aims to maximize long-term rewards while satisfying safety constraints. However, safe RL often suffers from sample inefficiency, requiring…

机器学习 · 计算机科学 2024-06-03 Shangding Gu , Laixi Shi , Yuhao Ding , Alois Knoll , Costas Spanos , Adam Wierman , Ming Jin

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that…

人工智能 · 计算机科学 2018-01-29 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Temporal information is essential to learning effective policies with Reinforcement Learning (RL). However, current state-of-the-art RL algorithms either assume that such information is given as part of the state space or, when learning…

机器学习 · 计算机科学 2021-01-07 Wenling Shang , Xiaofei Wang , Aravind Srinivas , Aravind Rajeswaran , Yang Gao , Pieter Abbeel , Michael Laskin

Reinforcement learning (RL) is well known for requiring large amounts of data in order for RL agents to learn to perform complex tasks. Recent progress in model-based RL allows agents to be much more data-efficient, as it enables them to…

机器学习 · 计算机科学 2021-08-17 Remo Sasso , Matthia Sabatelli , Marco A. Wiering

While reinforcement learning (RL) methods that learn an internal model of the environment have the potential to be more sample efficient than their model-free counterparts, learning to model raw observations from high dimensional sensors…

机器学习 · 计算机科学 2023-06-27 Raj Ghugare , Homanga Bharadhwaj , Benjamin Eysenbach , Sergey Levine , Ruslan Salakhutdinov

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the…

机器学习 · 计算机科学 2019-12-17 Dan Schmidt , Nick Moran , Jonathan S. Rosenfeld , Jonathan Rosenthal , Jonathan Yedidia