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相关论文: Mastering Atari Games with Limited Data

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This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, consists in using…

人工智能 · 计算机科学 2016-07-19 Ionel-Alexandru Hosu , Traian Rebedea

Recent advances in reinforcement learning have demonstrated its ability to solve hard agent-environment interaction tasks on a super-human level. However, the application of reinforcement learning methods to practical and real-world tasks…

人工智能 · 计算机科学 2021-12-03 Oleg Svidchenko , Aleksei Shpilman

Reinforcement learning (RL) has shown great success in solving many challenging tasks via use of deep neural networks. Although using deep learning for RL brings immense representational power, it also causes a well-known…

机器学习 · 计算机科学 2022-04-18 Sahir , Ercüment İlhan , Srijita Das , Matthew E. Taylor

Recent advances in deep reinforcement learning have achieved human-level performance on a variety of real-world applications. However, the current algorithms still suffer from poor gradient estimation with excessive variance, resulting in…

机器学习 · 计算机科学 2019-05-21 Wei-Ye Zhao , Xi-Ya Guan , Yang Liu , Xiaoming Zhao , Jian Peng

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games,…

机器学习 · 计算机科学 2021-03-02 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Ensemble learning is a very prevalent method employed in machine learning. The relative success of ensemble methods is attributed to their ability to tackle a wide range of instances and complex problems that require different low-level…

机器学习 · 计算机科学 2021-05-18 Rohan Saphal , Balaraman Ravindran , Dheevatsa Mudigere , Sasikanth Avancha , Bharat Kaul

Training robots to perform complex control tasks from high-dimensional pixel input using reinforcement learning (RL) is sample-inefficient, because image observations are comprised primarily of task-irrelevant information. By contrast,…

机器人学 · 计算机科学 2024-10-22 Anthony Liang , Jesse Thomason , Erdem Bıyık

Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in…

机器学习 · 计算机科学 2020-08-04 Derek Yang , Li Zhao , Zichuan Lin , Tao Qin , Jiang Bian , Tieyan Liu

Reinforcement learning (RL) offers a promising approach for adaptive wind farm flow control, yet its practical deployment is hindered by slow training convergence and poor initial performance, factors that could translate to years of…

系统与控制 · 电气工程与系统科学 2026-04-28 Marcus Binder Nilsen , Julian Quick , Tuhfe Göçmen , Nikolay Dimitrov , Pierre-Elouan Réthoré

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively…

人工智能 · 计算机科学 2024-12-03 Nicholas R. Waytowich , Devin White , MD Sunbeam , Vinicius G. Goecks

In 2015, Google's DeepMind announced an advancement in creating an autonomous agent based on deep reinforcement learning (DRL) that could beat a professional player in a series of 49 Atari games. However, the current manifestation of DRL is…

机器学习 · 计算机科学 2019-07-30 Ngoc Duy Nguyen , Saeid Nahavandi , Thanh Nguyen

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many researchers are looking for ways to reproduce and improve…

人工智能 · 计算机科学 2021-05-14 Hui Wang , Mike Preuss , Aske Plaat

To obtain higher sample efficiency and superior final performance simultaneously has been one of the major challenges for deep reinforcement learning (DRL). Previous work could handle one of these challenges but typically failed to address…

机器学习 · 计算机科学 2022-06-22 Jiajun Fan , Changnan Xiao

Hindsight Experience Replay (HER) is a technique used in reinforcement learning (RL) that has proven to be very efficient for training off-policy RL-based agents to solve goal-based robotic manipulation tasks using sparse rewards. Even…

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to…

机器学习 · 计算机科学 2026-03-31 Gaurav Chaudhary , Laxmidhar Behera , Washim Uddin Mondal

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

机器学习 · 计算机科学 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

The ability of neural networks to perform robotic perception and control tasks such as depth and optical flow estimation, simultaneous localization and mapping (SLAM), and automatic control has led to their widespread adoption in recent…

机器学习 · 计算机科学 2025-04-29 Amogh Joshi , Adarsh Kumar Kosta , Kaushik Roy

Action-constrained reinforcement learning (RL) is a widely-used approach in various real-world applications, such as scheduling in networked systems with resource constraints and control of a robot with kinematic constraints. While the…

机器学习 · 计算机科学 2021-08-03 Jyun-Li Lin , Wei Hung , Shang-Hsuan Yang , Ping-Chun Hsieh , Xi Liu

Mapping deep neural networks (DNNs) to hardware is critical for optimizing latency, energy consumption, and resource utilization, making it a cornerstone of high-performance accelerator design. Due to the vast and complex mapping space,…

Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari. However, it has been deemed challenging or even infeasible to extend…

机器学习 · 计算机科学 2023-10-13 Yazhe Niu , Yuan Pu , Zhenjie Yang , Xueyan Li , Tong Zhou , Jiyuan Ren , Shuai Hu , Hongsheng Li , Yu Liu
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