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相关论文: A Proof of the Optimal Leapfrogging Conjecture

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We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of $O(T^{-1/2})$, recent work \citep{RS13,SALS15}…

机器学习 · 计算机科学 2018-05-18 Jacob Abernethy , Kevin A. Lai , Kfir Y. Levy , Jun-Kun Wang

Juggling patterns can be described by a sequence of cards which keep track of the relative order of the balls at each step. This interpretation has many algebraic and combinatorial properties, with connections to Stirling numbers, Dyck…

组合数学 · 数学 2015-04-08 Steve Butler , Fan Chung , Jay Cummings , Ron Graham

Kaprekar's Routine is an iteration process that, with each iteration, sorts the digits of a number in descending and ascending orders and uses their difference for the next iteration. In this paper, we successfully address the structure of…

数论 · 数学 2021-02-09 Zichen Wang , Wei Lu

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

计算机科学与博弈论 · 计算机科学 2020-09-25 Aniello Murano , Sasha Rubin , Martin Zimmermann

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

人工智能 · 计算机科学 2024-08-06 Kamron Zaidi , Michael Guerzhoy

This brief paper describes the single-player card game called "Perpetual Motion" and reports on a computational analysis of the game's outcome. The analysis follows a Monte Carlo methodology based on a sample of 10,000 randomly generated…

计算机科学与博弈论 · 计算机科学 2009-07-14 Matthew C. Clarke

How far can a stack of $n$ identical blocks be made to hang over the edge of a table? The question dates back to at least the middle of the 19th century and the answer to it was widely believed to be of order $\log n$. Recently, Paterson…

历史与综述 · 数学 2007-07-03 Mike Paterson , Yuval Peres , Mikkel Thorup , Peter Winkler , Uri Zwick

We consider the one-dimensional target search process that involves an immobile target located at the origin and $N$ searchers performing independent Brownian motions starting at the initial positions $\vec x = (x_1,x_2,..., x_N)$ all on…

统计力学 · 物理学 2010-09-16 P. L. Krapivsky , Satya N. Majumdar , Alberto Rosso

The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…

组合数学 · 数学 2022-10-25 Vuong Bui

This paper aims at demonstrating that: 1/ Assuming the equality of the two-way transit time of light in vacuo, along the two perpendicular arms of Michelson's interferometers (modern versions of Michelson's experiment), and the anisotropy…

综合物理 · 物理学 2010-03-09 Joseph Levy

The following geometric vehicle scheduling problem has been considered: given continuous curves $f_1, \ldots, f_n : \mathbb{R} \rightarrow \mathbb{R}^2$, find non-negative delays $t_1, \ldots, t_n$ minimizing $\max \{ t_1, \ldots, t_n \}$…

Bidding chess is a chess variant where instead of alternating play, players bid for the opportunity to move. Generalizing a known result on so-called Richman games, we show that for a natural class of games including bidding chess, each…

组合数学 · 数学 2017-03-07 Urban Larsson , Johan Wästlund

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

计算复杂性 · 计算机科学 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

Dang et al. have given an algorithm that can find a Tarski fixed point in a $k$-dimensional lattice of width $n$ using $O(\log^{k} n)$ queries. Multiple authors have conjectured that this algorithm is optimal [Dang et al., Etessami et al.],…

数据结构与算法 · 计算机科学 2021-03-23 John Fearnley , Dömötör Pálvölgyi , Rahul Savani

AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games. Here we are interested in gaining new insights into the ancient game of Go. For that purpose, we need to define new numerical…

人工智能 · 计算机科学 2022-08-29 Attila Egri-Nagy , Antti Törmänen

The Chow-Robbins game is a classical still partly unsolved stopping problem introduced by Chow and Robbins in 1965. You repeatedly toss a fair coin. After each toss, you decide if you take the fraction of heads up to now as a payoff,…

概率论 · 数学 2021-10-07 Sören Christensen , Simon Fischer

The speed of a class of graphs counts the number of graphs on the vertex set $\lbrace 1,\dots, n\rbrace$ inside the class as a function of $n$. In this paper, we investigate this function for many classes of graphs that naturally arise in…

组合数学 · 数学 2021-01-12 Lisa Sauermann

A casino offers the following game. There are three cups each containing a die. You are being told that the dice in the cups are all the same, but possibly nonstandard. For a bet of \$1, the game master shakes all three cups and lets you…

概率论 · 数学 2025-09-16 Pierre C Bellec , Tobias Fritz

The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…

组合数学 · 数学 2013-12-30 Nancy E. Clarke , Samuel Fiorini , Gwenaël Joret , Dirk Oliver Theis

We consider the Bilevel Knapsack with Interdiction Constraints, an extension of the classic 0-1 knapsack problem formulated as a Stackelberg game with two agents, a leader and a follower, that choose items from a common set and hold their…

计算机科学与博弈论 · 计算机科学 2018-11-13 Federico Della Croce , Rosario Scatamacchia