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相关论文: Large Batch Experience Replay

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Recent advances in Large Language Models (LLMs) and Vision-Language Models (VLMs) have enabled powerful semantic and multimodal reasoning capabilities, creating new opportunities to enhance sample efficiency, high-level planning, and…

机器学习 · 计算机科学 2026-02-03 Elad Sharony , Tom Jurgenson , Orr Krupnik , Dotan Di Castro , Shie Mannor

Recently experience replay is widely used in various deep reinforcement learning (RL) algorithms, in this paper we rethink the utility of experience replay. It introduces a new hyper-parameter, the memory buffer size, which needs carefully…

机器学习 · 计算机科学 2018-05-01 Shangtong Zhang , Richard S. Sutton

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

机器学习 · 计算机科学 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…

机器学习 · 计算机科学 2025-12-05 Yasuhiro Fujita

Reinforcement Learning algorithms aim to learn optimal control strategies through iterative interactions with an environment. A critical element in this process is the experience replay buffer, which stores past experiences, allowing the…

机器学习 · 计算机科学 2025-01-31 Hoda Yamani , Yuning Xing , Lee Violet C. Ong , Bruce A. MacDonald , Henry Williams

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay…

机器学习 · 计算机科学 2020-02-20 Marc Brittain , Josh Bertram , Xuxi Yang , Peng Wei

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…

机器学习 · 计算机科学 2025-05-12 Renhao Wang , Kevin Frans , Pieter Abbeel , Sergey Levine , Alexei A. Efros

Experience replay is an essential component in deep reinforcement learning (DRL), which stores the experiences and generates experiences for the agent to learn in real time. Recently, prioritized experience replay (PER) has been proven to…

硬件体系结构 · 计算机科学 2024-03-06 Mengyuan Li , Arman Kazemi , Ann Franchesca Laguna , X. Sharon Hu

Experience replay \citep{lin1993reinforcement, mnih2015human} is a widely used technique to achieve efficient use of data and improved performance in RL algorithms. In experience replay, past transitions are stored in a memory buffer and…

机器学习 · 计算机科学 2021-12-09 Liran Szlak , Ohad Shamir

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we…

A widely-studied deep reinforcement learning (RL) technique known as Prioritized Experience Replay (PER) allows agents to learn from transitions sampled with non-uniform probability proportional to their temporal-difference (TD) error.…

机器学习 · 计算机科学 2022-09-02 Baturay Saglam , Furkan B. Mutlu , Dogan C. Cicek , Suleyman S. Kozat

Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper introduces Stratified…

机器学习 · 计算机科学 2023-06-21 Varun Kompella , Thomas J. Walsh , Samuel Barrett , Peter Wurman , Peter Stone

While Experience Replay - the practice of storing rollouts and reusing them multiple times during training - is a foundational technique in general RL, it remains largely unexplored in LLM post-training due to the prevailing belief that…

机器学习 · 计算机科学 2026-04-13 Charles Arnal , Vivien Cabannes , Taco Cohen , Julia Kempe , Remi Munos

Prioritized Experience Replay (PER) is a technical means of deep reinforcement learning by selecting experience samples with more knowledge quantity to improve the training rate of neural network. However, the non-uniform sampling used in…

机器学习 · 计算机科学 2023-10-10 Zhuoying Chen , Huiping Li , Rizhong Wang

Reinforcement Learning (RL) has achieved significant success in application domains such as robotics, games and health care. However, training RL agents is very time consuming. Current implementations exhibit poor performance due to…

机器学习 · 计算机科学 2021-12-24 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Artificial neural networks are promising for general function approximation but challenging to train on non-independent or non-identically distributed data due to catastrophic forgetting. The experience replay buffer, a standard component…

机器学习 · 计算机科学 2023-04-12 Qingfeng Lan , Yangchen Pan , Jun Luo , A. Rupam Mahmood

In reinforcement learning (RL), experience replay-based sampling techniques play a crucial role in promoting convergence by eliminating spurious correlations. However, widely used methods such as uniform experience replay (UER) and…

机器学习 · 计算机科学 2023-02-07 Ramnath Kumar , Dheeraj Nagaraj

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

机器学习 · 计算机科学 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low…

机器学习 · 计算机科学 2025-05-20 Kaiyan Zhao , Yiming Wang , Yuyang Chen , Yan Li , Leong Hou U , Xiaoguang Niu

Prioritized experience replay is a reinforcement learning technique whereby agents speed up learning by replaying useful past experiences. This usefulness is quantified as the expected gain from replaying the experience, a quantity often…

机器学习 · 计算机科学 2022-02-18 Yizhi Yuan , Marcelo G Mattar
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