相关论文: Generalized rainbow patterns of oblate drops simul…
The rainbow trapping phenomenon of graded metamaterials can be combined with the fractal spectra of quasiperiodic waveguides to give a metamaterial that performs fractal rainbow trapping. This is achieved through a graded cut-and-project…
Optical images of transparent three-dimensional objects can be different from a replica of the object's cross section in the image plane due to refraction at the surface or in the body of the object. Simulations of the object's image are…
We find complete solutions of S-matrix bootstrap equations for the scatterings of massless particles in (1+1) dimensions with A_n symmetries. We show that only three types (minimal, diagonal, and saturated cases) of these S-matrices can…
There are observational facts and theoretical arguments for an origin of gamma-ray bursts in molecular clouds in distant galaxies. If this is true, one could detect a significant flux of GRB prompt and early afterglow X-ray radiation…
3D convective cloud images form via two intertwined radiative diffusion processes. Sunlight starts in the anti-solar direction and ends in toward-sensor ones, but repeated forward-peaked scattering smears the well-collimated beams…
We explore the opportunities of using electron scattering by screened Coulomb potential as a tool to retrieve properties of the relativistic vortex beams of electrons, such as their transverse momentum and orbital angular momentum (OAM). We…
The cannonball model (CB) of gamma ray bursts (GRBs) is incredibly more successful than the standard blast-wave models (SM) of GRBs, which suffer from profound inadequacies and limited predictive power. The CB model is falsifiable in its…
Simulations of light scattering off an extreme ultraviolet lithography mask with a 2D-periodic absorber pattern are presented. In a detailed convergence study it is shown that accurate results can be attained for relatively large 3D…
Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We…
Optical fibres are essential for many types of highly-multiplexed and precision spectroscopy. The success of the new generation of multifibre instruments under construction to investigate fundamental problems in cosmology, such as the…
Accurate subsurface scattering solutions require the integration of optical material properties along many complicated light paths. We present a method that learns a simple geometric approximation of random paths in a homogeneous volume of…
The rainbow reflection effect describes the broadband spatial separation of wave spectral components caused by a spatially graded array of resonators. Although mainly studied in optics and acoustics, this phenomenon has recently been…
We present a design of a one dimensional dielectric waveguide that can trap a broad band light pulse with different frequency component stored at different positions, effectively forming a "trapped rainbow"[1]. The spectrum of the rainbow…
Holographic near-eye displays offer ultra-compact form factors for VR/AR systems but rely on advanced computer-generated holography (CGH) algorithms to convert 3D scenes into interference patterns on spatial light modulators (SLMs).…
3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…
We study an inverse scattering problem for a generic hyperbolic system of equations with an unknown coefficient called the reflectivity. The solution of the system models waves (sound, electromagnetic or elastic), and the reflectivity…
We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which…
The study of Gamma Ray Bursts (GRBs) has the potential to improve our understanding of high energy astrophysical phenomena. In order to reliably use GRBs to this end, we first need to have a well-developed grasp of the mechanism that…
This study presents an experimental investigation of the recently established generalized linear sampling method (GLSM) for non-destructive evaluation of damage in elastic materials. To this end, ultrasonic shear waves are generated in a…
The globalised cascaded scattering matrix technique is a well proven, practical method that can be used to simulate large accelerating RF structures in which realistic fabrication errors to be incorporated in an efficient manner without the…