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While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior…

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

人机交互 · 计算机科学 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

人机交互 · 计算机科学 2025-10-28 You-Jin Kim

Short videos on social media are the dominant way young people consume content. News outlets aim to reach audiences through news reels -- short videos conveying news -- but struggle to translate traditional journalistic formats into short,…

We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D…

计算机视觉与模式识别 · 计算机科学 2026-02-04 Seok-Young Kim , Dooyoung Kim , Woojin Cho , Hail Song , Suji Kang , Woontack Woo

Recent text-to-image models have revolutionized image generation, but they still struggle with maintaining concept consistency across generated images. While existing works focus on character consistency, they often overlook the crucial…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Quanjian Song , Donghao Zhou , Jingyu Lin , Fei Shen , Jiaze Wang , Xiaowei Hu , Cunjian Chen , Pheng-Ann Heng

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

计算机视觉与模式识别 · 计算机科学 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end,…

计算机视觉与模式识别 · 计算机科学 2020-08-19 Tomu Tahara , Takashi Seno , Gaku Narita , Tomoya Ishikawa

Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have…

图形学 · 计算机科学 2025-10-28 Yandan Yang , Baoxiong Jia , Shujie Zhang , Siyuan Huang

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design communication systems using them. We present ARcall, a novel…

人机交互 · 计算机科学 2022-03-10 Hemant Bhaskar Surale , Yu Jiang Tham , Brian A. Smith , Rajan Vaish

In-person human interaction relies on our spatial perception of each other and our surroundings. Current remote communication tools partially address each of these aspects. Video calls convey real user representations but without spatial…

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying…

人机交互 · 计算机科学 2024-08-13 Xia Su , Jon E. Froehlich , Eunyee Koh , Chang Xiao

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators must repeatedly extend an existing scene under user…

计算机视觉与模式识别 · 计算机科学 2026-04-01 Zijian He , Renjie Liu , Yihao Wang , Weizhi Zhong , Huan Yuan , Kun Gai , Guangrun Wang , Guanbin Li

We introduce RealityCanvas, a mobile AR sketching tool that can easily augment real-world physical motion with responsive hand-drawn animation. Recent research in AR sketching tools has enabled users to not only embed static drawings into…

人机交互 · 计算机科学 2023-08-01 Zhijie Xia , Kyzyl Monteiro , Kevin Van , Ryo Suzuki

Despite recent advances in retrieval-augmented generation (RAG) for video understanding, effectively understanding long-form video content remains underexplored due to the vast scale and high complexity of video data. Current RAG approaches…

计算机视觉与模式识别 · 计算机科学 2025-06-10 Nianbo Zeng , Haowen Hou , Fei Richard Yu , Si Shi , Ying Tiffany He

Designing 3D scenes is currently a creative task that requires significant expertise and effort in using complex 3D design interfaces. This effortful design process starts in stark contrast to the easiness with which people can use language…

图形学 · 计算机科学 2017-03-02 Angel X. Chang , Mihail Eric , Manolis Savva , Christopher D. Manning

Movements for social change are often tied to a particular locale. This makes Augmented Reality (AR), which changes how people perceive their surroundings, a promising technology for social justice. Site-specific AR empowers activists to…

Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal…

计算机视觉与模式识别 · 计算机科学 2022-03-25 Oran Gafni , Adam Polyak , Oron Ashual , Shelly Sheynin , Devi Parikh , Yaniv Taigman
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