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The Colonel Blotto game is a renowned resource allocation problem with a long-standing literature in game theory (almost 100 years). However, its scope of application is still restricted by the lack of studies on the incomplete-information…

计算机科学与博弈论 · 计算机科学 2019-09-12 Dong Quan Vu , Patrick Loiseau , Alonso Silva

We address the problem of learning to control an unknown nonlinear dynamical system through sequential interactions. Motivated by high-stakes applications in which mistakes can be catastrophic, such as robotics and healthcare, we study…

机器学习 · 计算机科学 2025-04-14 James Wang , Bruce D. Lee , Ingvar Ziemann , Nikolai Matni

Non-cooperative games serve as a powerful framework for capturing the interactions among self-interested players and have broad applicability in modeling a wide range of practical scenarios, ranging from power management to drug delivery.…

最优化与控制 · 数学 2023-09-08 Yuanhanqing Huang , Jianghai Hu

This paper considers repeated games in which one player has more information about the game than the other players. In particular, we investigate repeated two-player zero-sum games where only the column player knows the payoff matrix A of…

计算机科学与博弈论 · 计算机科学 2023-02-16 Le Cong Dinh , Long Tran-Thanh , Tri-Dung Nguyen , Alain B. Zemkoho

We motivate and propose a new model for non-cooperative Markov game which considers the interactions of risk-aware players. This model characterizes the time-consistent dynamic "risk" from both stochastic state transitions (inherent to the…

计算机科学与博弈论 · 计算机科学 2019-11-22 Wenjie Huang , Pham Viet Hai , William B. Haskell

The framework of uncoupled online learning in multiplayer games has made significant progress in recent years. In particular, the development of time-varying games has considerably expanded its modeling capabilities. However, current regret…

计算机科学与博弈论 · 计算机科学 2025-08-18 Aymeric Capitaine , Etienne Boursier , Eric Moulines , Michael I. Jordan , Alain Durmus

Federated learning offers a decentralized approach to machine learning, where multiple agents collaboratively train a model while preserving data privacy. In this paper, we investigate the decision-making and equilibrium behavior in…

计算机科学与博弈论 · 计算机科学 2025-03-13 Lihui Yi , Xiaochun Niu , Ermin Wei

A \emph{saddlepoint} of an $n \times n$ matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria;…

计算复杂性 · 计算机科学 2024-01-17 Justin Dallant , Frederik Haagensen , Riko Jacob , László Kozma , Sebastian Wild

This work studies the problem of learning episodic Markov Decision Processes with known transition and bandit feedback. We develop the first algorithm with a ``best-of-both-worlds'' guarantee: it achieves $\mathcal{O}(log T)$ regret when…

机器学习 · 计算机科学 2020-11-03 Tiancheng Jin , Haipeng Luo

In this paper, online game is studied, where at each time, a group of players aim at selfishly minimizing their own time-varying cost function simultaneously subject to time-varying coupled constraints and local feasible set constraints.…

计算机科学与博弈论 · 计算机科学 2023-06-29 Min Meng , Xiuxian Li , Yiguang Hong , Jie Chen , Long Wang

We introduce data-driven decision-making algorithms that achieve state-of-the-art \emph{dynamic regret} bounds for non-stationary bandit settings. These settings capture applications such as advertisement allocation, dynamic pricing, and…

机器学习 · 计算机科学 2021-03-19 Wang Chi Cheung , David Simchi-Levi , Ruihao Zhu

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution…

机器学习 · 计算机科学 2022-05-17 Ziang Song , Song Mei , Yu Bai

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret…

计算机科学与博弈论 · 计算机科学 2023-03-20 Yu-Guan Hsieh , Kimon Antonakopoulos , Volkan Cevher , Panayotis Mertikopoulos

We study preference learning through recommendations in multi-agent game settings, where a moderator repeatedly interacts with agents whose utility functions are unknown. In each round, the moderator issues action recommendations and…

计算机科学与博弈论 · 计算机科学 2026-03-06 Arwa Alanqary , Zakaria Baba , Manxi Wu , Alexandre M. Bayen

Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored…

机器学习 · 计算机科学 2023-12-19 Jiayu Chen , Zelai Xu , Yunfei Li , Chao Yu , Jiaming Song , Huazhong Yang , Fei Fang , Yu Wang , Yi Wu

This paper proposes a new method for finding closed-loop saddle points in zero-sum linear-quadratic stochastic differential games by decoupling their inherent structure. Specifically, we develop a nested iterative scheme that constructs a…

最优化与控制 · 数学 2025-12-10 Yiyuan Wang

An ideal strategy in zero-sum games should not only grant the player an average reward no less than the value of Nash equilibrium, but also exploit the (adaptive) opponents when they are suboptimal. While most existing works in Markov games…

机器学习 · 计算机科学 2022-06-15 Qinghua Liu , Yuanhao Wang , Chi Jin

Bandits with feedback graphs are powerful online learning models that interpolate between the full information and classic bandit problems, capturing many real-life applications. A recent work by Zhang et al. (2023) studies the contextual…

机器学习 · 计算机科学 2024-02-14 Mengxiao Zhang , Yuheng Zhang , Haipeng Luo , Paul Mineiro

We propose efficient no-regret learning dynamics and ellipsoid-based methods for computing linear correlated equilibria$\unicode{x2014}$a relaxation of correlated equilibria and a strengthening of coarse correlated…

计算机科学与博弈论 · 计算机科学 2024-12-31 Constantinos Daskalakis , Gabriele Farina , Maxwell Fishelson , Charilaos Pipis , Jon Schneider

A long line of works characterizes the sample complexity of regret minimization in sequential decision-making by min-max programs. In the corresponding saddle-point game, the min-player optimizes the sampling distribution against an…