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Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

人机交互 · 计算机科学 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

In this paper, we study the problem of mobile user profiling, which is a critical component for quantifying users' characteristics in the human mobility modeling pipeline. Human mobility is a sequential decision-making process dependent on…

人工智能 · 计算机科学 2021-01-08 Dongjie Wang , Pengyang Wang , Kunpeng Liu , Yuanchun Zhou , Charles Hughes , Yanjie Fu

Crowding at the entrances of large events may lead to critical and life-threatening situations, particularly when people start pushing each other to reach the event faster. Automatic and timely identification of pushing behavior would help…

机器学习 · 计算机科学 2023-06-13 Ahmed Alia , Mohammed Maree , Mohcine Chraibi , Anas Toma , Armin Seyfried

Predictive monitoring of business processes is a subfield of process mining that aims to predict, among other things, the characteristics of the next event or the sequence of next events. Although multiple approaches based on deep learning…

机器学习 · 计算机科学 2021-12-24 Efrén Rama-Maneiro , Juan C. Vidal , Manuel Lama

Natural intelligence processes experience as a continuous stream, sensing, acting, and learning moment-by-moment in real time. Streaming learning, the modus operandi of classic reinforcement learning (RL) algorithms like Q-learning and TD,…

机器学习 · 计算机科学 2024-12-09 Mohamed Elsayed , Gautham Vasan , A. Rupam Mahmood

Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only…

多媒体 · 计算机科学 2025-01-03 Lingzhi Zhao , Ying Cui , Yuhang Jia , Yunfei Zhang , Klara Nahrstedt

Distributed stream processing systems are widely deployed to process real-time data generated by various devices, such as sensors and software systems. A key challenge in the system is overloading, which leads to an unstable system status…

网络与互联网体系结构 · 计算机科学 2025-06-16 Ziren Xiao

Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Several recent works have applied Reinforcement Learning methods to animate virtual agents, however they often make different design choices when…

机器学习 · 计算机科学 2022-09-21 Ariel Kwiatkowski , Vicky Kalogeiton , Julien Pettré , Marie-Paule Cani

Ramp metering that uses traffic signals to regulate vehicle flows from the on-ramps has been widely implemented to improve vehicle mobility of the freeway. Previous studies generally update signal timings in real-time based on predefined…

计算机视觉与模式识别 · 计算机科学 2020-12-23 Bing Liu , Yu Tang , Yuxiong Ji , Yu Shen , Yuchuan Du

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models.…

计算机视觉与模式识别 · 计算机科学 2026-05-19 Yiren Song , Cheng Liu , Yuxin Jiang , Mike Zheng Shou

Modeling tap or click sequences of users on a mobile device can improve our understandings of interaction behavior and offers opportunities for UI optimization by recommending next element the user might want to click on. We analyzed a…

机器学习 · 计算机科学 2021-08-12 Xin Zhou , Yang Li

Though action recognition in videos has achieved great success recently, it remains a challenging task due to the massive computational cost. Designing lightweight networks is a possible solution, but it may degrade the recognition…

计算机视觉与模式识别 · 计算机科学 2020-02-11 Wenhao Wu , Dongliang He , Xiao Tan , Shifeng Chen , Yi Yang , Shilei Wen

Personalized recommender systems have been widely studied and deployed to reduce information overload and satisfy users' diverse needs. However, conventional recommendation models solely conduct a one-time training-test fashion and can…

信息检索 · 计算机科学 2023-03-22 Bowei He , Xu He , Yingxue Zhang , Ruiming Tang , Chen Ma

With the continuous development of machine learning technology, major e-commerce platforms have launched recommendation systems based on it to serve a large number of customers with different needs more efficiently. Compared with…

机器学习 · 计算机科学 2020-12-14 Yang Yu , Zhenhao Gu , Rong Tao , Jingtian Ge , Kenglun Chang

Deep reinforcement learning has proven remarkably useful in training agents from unstructured data. However, the opacity of the produced agents makes it difficult to ensure that they adhere to various requirements posed by human engineers.…

机器学习 · 计算机科学 2022-02-10 Raz Yerushalmi , Guy Amir , Achiya Elyasaf , David Harel , Guy Katz , Assaf Marron

Streaming applications are becoming widespread across an extensive range of business domains as an increasing number of sources continuously produce data that need to be processed and analysed in real time. Modern businesses are…

分布式、并行与集群计算 · 计算机科学 2024-02-28 Maria R. Read , Chinmaya Dehury , Satish Narayana Srirama , Rajkumar Buyya

Experience of live video streaming can be improved if the video uploader has more accurate knowledge about the future available bandwidth. Because with such knowledge, one is able to know what sizes should he encode the frames to be in an…

多媒体 · 计算机科学 2022-10-05 Weijia Zheng

Recently, live streaming platforms have gained immense popularity. Traditional video highlight detection mainly focuses on visual features and utilizes both past and future content for prediction. However, live streaming requires models to…

多媒体 · 计算机科学 2024-07-18 Jiaxin Deng , Shiyao Wang , Dong Shen , Liqin Zhao , Fan Yang , Guorui Zhou , Gaofeng Meng

Mobile user profiling refers to the efforts of extracting users' characteristics from mobile activities. In order to capture the dynamic varying of user characteristics for generating effective user profiling, we propose an imitation-based…

人工智能 · 计算机科学 2022-03-15 Dongjie Wang , Pengyang Wang , Yanjie Fu , Kunpeng Liu , Hui Xiong , Charles E. Hughes

In streaming Reinforcement Learning (RL), transitions are observed and discarded immediately after a single update. While this minimizes resource usage for on-device applications, it makes agents notoriously sample-inefficient, since…

机器学习 · 计算机科学 2026-02-11 Nilaksh , Antoine Clavaud , Mathieu Reymond , François Rivest , Sarath Chandar