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Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…

计算机科学中的逻辑 · 计算机科学 2023-10-03 Paul Hannibal

In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of…

计算机科学中的逻辑 · 计算机科学 2022-06-01 Raven Beutner , Bernd Finkbeiner , Jesko Hecking-Harbusch

Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game with complete observation. In many applications, however, the system's environment consists of several distinct entities, and the system…

计算机科学中的逻辑 · 计算机科学 2018-09-11 Bernd Finkbeiner , Paul Gölz

The manual implementation of distributed systems is an error-prone task because of the asynchronous interplay of components and the environment. Bounded synthesis automatically generates an implementation for the specification of the…

计算机科学中的逻辑 · 计算机科学 2020-04-27 Jesko Hecking-Harbusch , Niklas O. Metzger

We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each…

计算机科学中的逻辑 · 计算机科学 2014-08-27 Bernd Finkbeiner , Ernst-Rüdiger Olderog

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

计算机科学与博弈论 · 计算机科学 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

形式语言与自动机理论 · 计算机科学 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

Petri games have been introduced as a multi-player game model representing causal memory to address the synthesis of distributed systems. For Petri games with one environment player and an arbitrary bounded number of system players,…

计算机科学与博弈论 · 计算机科学 2019-04-12 Manuel Gieseking , Ernst-Rüdiger Olderog

We show the undecidability of the distributed control problem when the plant is an asynchronous automaton, the controllers use causal memory and the goal of the controllers is to put each process in a local accepting state.

计算机科学与博弈论 · 计算机科学 2023-06-22 Hugo Gimbert

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

计算机科学与博弈论 · 计算机科学 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a…

计算机科学中的逻辑 · 计算机科学 2017-11-30 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

形式语言与自动机理论 · 计算机科学 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

计算机科学中的逻辑 · 计算机科学 2012-01-30 Chih-Hong Cheng , Saddek Bensalem , Rongjie Yan , Harald Ruess , Christian Buckl , Alois Knoll

Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

系统与控制 · 计算机科学 2012-11-28 Chih-Hong Cheng , Rongjie Yan , Saddek Bensalem , Harald Ruess

Petri games are a multi-player game model for the synthesis problem in distributed systems, i.e., the automatic generation of local controllers. The model represents causal memory of the players, which are tokens on a Petri net and divided…

计算机科学与博弈论 · 计算机科学 2021-03-19 Manuel Gieseking , Nick Würdemann

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

系统与控制 · 电气工程与系统科学 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

计算机科学中的逻辑 · 计算机科学 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…

形式语言与自动机理论 · 计算机科学 2024-10-18 Bharat Adsul , Nehul Jain

The model of asynchronous programming arises in many contexts, from low-level systems software to high-level web programming. We take a language-theoretic perspective and show general decidability and undecidability results for asynchronous…

形式语言与自动机理论 · 计算机科学 2023-06-22 Rupak Majumdar , Ramanathan S. Thinniyam , Georg Zetzsche
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