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In Markov games, playing against non-stationary opponents with learning ability is still challenging for reinforcement learning (RL) agents, because the opponents can evolve their policies concurrently. This increases the complexity of the…

人工智能 · 计算机科学 2020-05-27 Hao Chen , Chang Wang , Jian Huang , Jianxing Gong

Understanding sports is crucial for the advancement of Natural Language Processing (NLP) due to its intricate and dynamic nature. Reasoning over complex sports scenarios has posed significant challenges to current NLP technologies which…

计算与语言 · 计算机科学 2024-06-24 Zhengbang Yang , Haotian Xia , Jingxi Li , Zezhi Chen , Zhuangdi Zhu , Weining Shen

In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…

统计方法学 · 统计学 2022-02-09 Leszek Szczecinski

In machine learning (ML), ensemble methods such as bagging, boosting, and stacking are widely-established approaches that regularly achieve top-notch predictive performance. Stacking (also called "stacked generalization") is an ensemble…

机器学习 · 计算机科学 2024-04-19 Angelos Chatzimparmpas , Rafael M. Martins , Kostiantyn Kucher , Andreas Kerren

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

人机交互 · 计算机科学 2022-03-16 Elif Hilal Korkut , Elif Surer

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

计算机视觉与模式识别 · 计算机科学 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…

机器学习 · 计算机科学 2020-07-08 Waïss Azizian , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In…

机器学习 · 计算机科学 2024-03-22 Kazuhiro Yamada , Keisuke Fujii

Dynamic programming and heuristic search are at the core of state-of-the-art solvers for sequential decision-making problems. In partially observable or collaborative settings (\eg, POMDPs and Dec-POMDPs), this requires introducing an…

计算机科学与博弈论 · 计算机科学 2022-11-16 Aurélien Delage , Olivier Buffet , Jilles Dibangoye

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for instance, such AI models can supposedly learn to detect player…

人机交互 · 计算机科学 2024-09-23 Kosmas Pinitas , Konstantinos Makantasis , Georgios N. Yannakakis

Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of…

计算机视觉与模式识别 · 计算机科学 2021-12-22 Pierre-Etienne Martin , Jordan Calandre , Boris Mansencal , Jenny Benois-Pineau , Renaud Péteri , Laurent Mascarilla , Julien Morlier

Access to expert coaching is essential for developing technique in sports, yet economic barriers often place it out of reach for many enthusiasts. To bridge this gap, we introduce Poze, an innovative video processing framework that provides…

计算机视觉与模式识别 · 计算机科学 2024-11-11 Agamdeep Singh , Sujit PB , Mayank Vatsa

The ever-increasing architectural complexity in contemporary ASIC projects turns Design Verification (DV) into a highly advanced endeavor. Pressing needs for short time-to-market has made automation a key solution in DV. However, recurring…

软件工程 · 计算机科学 2018-10-25 Markus Borg , Daniel Brytting , Daniel Hansson

In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…

图像与视频处理 · 电气工程与系统科学 2022-04-15 Xiangxu Yu , Zhengzhong Tu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

We present a novel perception model named Herd's Eye View (HEV) that adopts a global perspective derived from multiple agents to boost the decision-making capabilities of reinforcement learning (RL) agents in multi-agent environments,…

多智能体系统 · 计算机科学 2023-08-16 Andrew Nash , Andrew Vardy , David Churchill

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

计算机视觉与模式识别 · 计算机科学 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Current research on agentic visual reasoning enables deep multimodal understanding but primarily focuses on image manipulation tools, leaving a gap toward more general-purpose agentic models. In this work, we revisit the geolocalization…

计算机视觉与模式识别 · 计算机科学 2025-12-19 Yikun Wang , Zuyan Liu , Ziyi Wang , Han Hu , Pengfei Liu , Yongming Rao

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

计算机视觉与模式识别 · 计算机科学 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

计算机视觉与模式识别 · 计算机科学 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf