中文
相关论文

相关论文: A Formula for Designing Zero-Determinant Strategie…

200 篇论文

We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space…

经济学 · 定量金融 2018-04-09 James B. T. Sanders , J. Doyne Farmer , Tobias Galla

Bargaining can be used to resolve mixed-motive games in multi-agent systems. Although there is an abundance of negotiation strategies implemented in automated negotiating agents, most agents are based on single fixed strategies, while it is…

多智能体系统 · 计算机科学 2022-12-21 Bram M. Renting , Holger H. Hoos , Catholijn M. Jonker

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

计算机科学与博弈论 · 计算机科学 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

计算机科学与博弈论 · 计算机科学 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

We study best-response type learning dynamics for zero-sum polymatrix games under two information settings. The two settings are distinguished by the type of information that each player has about the game and their opponents' strategy. The…

最优化与控制 · 数学 2025-08-13 Fathima Zarin Faizal , Asuman Ozdaglar , Martin J. Wainwright

Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending…

机器学习 · 计算机科学 2020-07-13 Amit Kadan , Hu Fu

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

The strategic selection of resources by selfish agents is a classic research direction, with Resource Selection Games and Congestion Games as prominent examples. In these games, agents select available resources and their utility then…

计算机科学与博弈论 · 计算机科学 2024-06-14 Jonathan Gadea Harder , Simon Krogmann , Pascal Lenzner , Alexander Skopalik

We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…

形式语言与自动机理论 · 计算机科学 2025-06-19 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

In two-player zero-sum stochastic games, where two competing players make decisions under uncertainty, a pair of optimal strategies is traditionally described by Nash equilibrium and computed under the assumption that the players have…

最优化与控制 · 数学 2019-07-30 Yagiz Savas , Mohamadreza Ahmadi , Takashi Tanaka , Ufuk Topcu

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

最优化与控制 · 数学 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

Iterated regret minimization has been introduced recently by J.Y. Halpern and R. Pass in classical strategic games. For many games of interest, this new solution concept provides solutions that are judged more reasonable than solutions…

计算机科学与博弈论 · 计算机科学 2015-05-18 Emmanuel Filiot , Tristan Le Gall , Jean-François Raskin

Direct reciprocity, stemming from repeated interactions among players, is one of the fundamental mechanisms for understanding the evolution of cooperation. However, canonical strategies for the repeated prisoner's dilemma, such as…

物理与社会 · 物理学 2024-09-10 Xiaochen Wang , Aming Li

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

计算机科学与博弈论 · 计算机科学 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

Von Neumann founded both game theory and the theory of self-reproducing automata, but the two programs never merged. This paper provides the synthesis. The Theory of Strategic Evolution analyzes strategic replicators: entities that optimize…

计算机科学与博弈论 · 计算机科学 2025-12-17 Kevin Vallier

Adversarial decision making is a particular type of decision making problem where the gain a decision maker obtains as a result of his decisions is affected by the actions taken by others. Representation of alternatives' evaluations and…

人工智能 · 计算机科学 2017-11-28 Xinyang Deng , Wen Jiang

In previous work on higher-order games, we accounted for finite games of unbounded length by working with continuous outcome functions, which carry implicit game trees. In this work we make such trees explicit. We use concepts from…

计算机科学与博弈论 · 计算机科学 2023-07-10 Martín Escardó , Paulo Oliva

We present a policy iteration algorithm for the infinite-horizon N-player general-sum deterministic linear quadratic dynamic games and compare it to policy gradient methods. We demonstrate that the proposed policy iteration algorithm is…

最优化与控制 · 数学 2024-10-07 Yuxiang Guan , Giulio Salizzoni , Maryam Kamgarpour , Tyler H. Summers

We consider deterministic totally-ordered-time games. We present three axioms for strategies. We show that for any tuple of strategies that satisfy the axioms, there exists a unique complete history that is consistent with the strategy…

理论经济学 · 经济学 2022-11-08 Tomohiko Kawamori

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

计算机科学与博弈论 · 计算机科学 2026-04-20 Jonatha ANSELMI , Bruno Gaujal