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相关论文: QoE Driven VR 360 Video Massive MIMO Transmission

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360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…

图像与视频处理 · 电气工程与系统科学 2024-12-10 Mehdi Setayesh , Vincent W. S. Wong

Viewport prediction is a crucial aspect of tile-based 360 video streaming system. However, existing trajectory based methods lack of robustness, also oversimplify the process of information construction and fusion between different modality…

计算机视觉与模式识别 · 计算机科学 2025-06-18 Zhihao Zhang , Yiwei Chen , Weizhan Zhang , Caixia Yan , Qinghua Zheng , Qi Wang , Wangdu Chen

Massive multiple-input multiple-output (MIMO) stands as a key technology for advancing performance metrics such as data rate, reliability, and spectrum efficiency in the fifth generation (5G) and beyond of wireless networks. However, its…

信号处理 · 电气工程与系统科学 2025-05-19 Sajjad Nassirpour , Toan-Van Nguyen , Duy H. N. Nguyen

Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…

网络与互联网体系结构 · 计算机科学 2025-08-14 Chang Wu , Yuang Chen , Yiyuan Chen , Fengqian Guo , Xiaowei Qin , Hancheng Lu

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

信息论 · 计算机科学 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

多媒体 · 计算机科学 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

The mainstream of the existing approaches for video prediction builds up their models based on a Single-In-Single-Out (SISO) architecture, which takes the current frame as input to predict the next frame in a recursive manner. This way…

计算机视觉与模式识别 · 计算机科学 2023-05-31 Shuliang Ning , Mengcheng Lan , Yanran Li , Chaofeng Chen , Qian Chen , Xunlai Chen , Xiaoguang Han , Shuguang Cui

The popularity of immersive videos has prompted extensive research into neural adaptive tile-based streaming to optimize video transmission over networks with limited bandwidth. However, the diversity of users' viewing patterns and Quality…

网络与互联网体系结构 · 计算机科学 2024-10-28 Duo Wu , Panlong Wu , Miao Zhang , Fangxin Wang

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…

机器学习 · 计算机科学 2025-06-26 Ziru Zhang , Jiadong Yu , Danny H. K. Tsang

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

多媒体 · 计算机科学 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…

多媒体 · 计算机科学 2016-08-31 Xiaoqi Yin , Mihovil Bartulović , Vyas Sekar , Bruno Sinopoli

Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…

信号处理 · 电气工程与系统科学 2020-05-19 Xiaonan Liu , Yansha Deng

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

多媒体 · 计算机科学 2017-05-16 Tarek El-Ganainy

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

多媒体 · 计算机科学 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing…

多媒体 · 计算机科学 2020-02-21 Jie Li , Cong Zhang , Zhi Liu , Wei Sun , Qiyue Li

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

多媒体 · 计算机科学 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

The structured nature of video data motivates introducing video-aware decisions that make use of this structure for improved video transmission over wireless networks. In this paper, we introduce an architecture for real-time video…

信息论 · 计算机科学 2013-11-26 Amin Abdel Khalek , Constantine Caramanis , Robert W. Heath

360-degree video streaming provides users with immersive experience by letting users determine their field-of-views (FoVs) in real time. To enhance the users' quality of experience (QoE) given their limited bandwidth, recent works have…

网络与互联网体系结构 · 计算机科学 2020-05-07 Ming Tang , Vincent W. S. Wong

In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a…

多媒体 · 计算机科学 2019-06-21 Junni Zou , Chenglin Li , Chengming Liu , Qin Yang , Hongkai Xiong , Eckehard Steinbach