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Spatial evolutionary games model individuals who are distributed in a spatial domain and update their strategies upon playing a normal form game with their neighbors. We derive integro-differential equations as deterministic approximations…

概率论 · 数学 2010-07-06 Sung-Ha Hwang , Markos Katsoulakis , Luc Rey-Bellet

Advancing the dynamic loco-manipulation capabilities of quadruped robots in complex terrains is crucial for performing diverse tasks. Specifically, dynamic ball manipulation in rugged environments presents two key challenges. The first is…

机器人学 · 计算机科学 2025-04-22 Dongjie Zhu , Zhuo Yang , Tianhang Wu , Luzhou Ge , Xuesong Li , Qi Liu , Xiang Li

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

计算机科学与博弈论 · 计算机科学 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

Current research applying N-level Stackelberg Game to multi-agent systems often uses the default decision order of agents provided by the environment. However, this raises the question: does the order of agents necessarily affect the final…

多智能体系统 · 计算机科学 2026-05-11 Xiangyu Liu , Liang Zhang , Bo Jin , Ziqi Wei

This paper investigates the interplay between sequential hypothesis testing (SHT) and adversarial decision-making in partially observable games, focusing on the deceptive strategies of red and blue teams. Inspired by Sun Zi's The Art of War…

最优化与控制 · 数学 2025-10-02 Haosheng Zhou , Daniel Ralston , Xu Yang , Ruimeng Hu

Recently proposed budding tree is a decision tree algorithm in which every node is part internal node and part leaf. This allows representing every decision tree in a continuous parameter space, and therefore a budding tree can be jointly…

机器学习 · 计算机科学 2014-12-22 Ozan İrsoy , Ethem Alpaydın

This paper explores successor features for knowledge transfer in zero-sum, complete-information, and turn-based games. Prior research in single-agent systems has shown that successor features can provide a ``jump start" for agents when…

多智能体系统 · 计算机科学 2025-07-31 Sunny Amatya , Yi Ren , Zhe Xu , Wenlong Zhang

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm,…

人工智能 · 计算机科学 2021-03-15 Zhenggang Tang , Chao Yu , Boyuan Chen , Huazhe Xu , Xiaolong Wang , Fei Fang , Simon Du , Yu Wang , Yi Wu

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

计算机科学中的逻辑 · 计算机科学 2017-08-17 André Platzer

Adversarial decision-making in partially observable multi-agent systems requires sophisticated strategies for both deception and counter-deception. This paper presents a sequential hypothesis testing (SHT)-driven framework that captures the…

最优化与控制 · 数学 2026-04-14 Haosheng Zhou , Daniel Ralston , Xu Yang , Ruimeng Hu

Generative design problems often encompass complex action spaces that may be divergent over time, contain state-dependent constraints, or involve hybrid (discrete and continuous) domains. To address those challenges, this work introduces…

人工智能 · 计算机科学 2021-10-14 Ayush Raina , Jonathan Cagan , Christopher McComb

In the realm of evolutionary game theory, standard frameworks typically presuppose that every player possesses comprehensive knowledge and unrestricted access to the entire strategy space. However, real-world human society inherently…

计算机科学与博弈论 · 计算机科学 2025-09-30 Feipeng Zhang , Te Wu , Guofeng Zhang , Long Wang

The Kelly or proportional allocation mechanism is a simple and efficient auction-based scheme that distributes an infinitely divisible resource proportionally to the agents bids. When agents are aware of the allocation rule, their…

计算机科学与博弈论 · 计算机科学 2026-03-27 Younes Ben Mazziane , Cleque-Marlain Mboulou Moutoubi , Eitan Altman , Francesco De Pellegrini

In this paper, we study the global convergence of model-based and model-free policy gradient descent and natural policy gradient descent algorithms for linear quadratic deep structured teams. In such systems, agents are partitioned into a…

多智能体系统 · 计算机科学 2020-12-16 Vida Fathi , Jalal Arabneydi , Amir G. Aghdam

We investigate the linear quadratic Gaussian Stackelberg game under a class of nested observation information pattern. Two decision makers implement control strategies relying on different information sets: The follower uses its observation…

最优化与控制 · 数学 2022-06-07 Zhipeng Li , Damian Marelli , Minyue Fu , Huanshui Zhang

Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents' intentions and…

机器人学 · 计算机科学 2020-01-29 Yichuan Charlie Tang

A class of nonzero-sum stochastic dynamic games with imperfect information structure is investigated. The game involves an arbitrary number of players, modeled as homogeneous Markov decision processes, aiming to find a sequential Nash…

最优化与控制 · 数学 2019-12-17 Jalal Arabneydi , Amir G. Aghdam

The hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction…

机器学习 · 计算机科学 2021-09-28 Liyuan Zheng , Tanner Fiez , Zane Alumbaugh , Benjamin Chasnov , Lillian J. Ratliff

In practical applications, decision-makers with heterogeneous dynamics may be engaged in the same decision-making process. This motivates us to study distributed Nash equilibrium seeking for games in which players are mixed-order (first-…

最优化与控制 · 数学 2022-09-05 Maojiao Ye , Lei Ding , Jizhao Yin

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

最优化与控制 · 数学 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag