中文
相关论文

相关论文: Generating Diverse and Competitive Play-Styles for…

200 篇论文

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

人工智能 · 计算机科学 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

By combining Genetic Programming, MAP-Elites and Covariance Matrix Adaptation Evolution Strategy, we demonstrate very high success rates in Symbolic Regression problems. MAP-Elites is used to improve exploration while preserving diversity…

神经与进化计算 · 计算机科学 2019-06-11 J. -P. Bruneton , L. Cazenille , A. Douin , V. Reverdy

This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…

人工智能 · 计算机科学 2014-03-05 Kieran Greer

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree $\mathcal{T}$ and a threshold $\theta$, a player must answer whether the root node value of $\mathcal{T}$ is at least $\theta$ or not. In the given tree,…

机器学习 · 统计学 2026-02-02 Shoma Nameki , Atsuyoshi Nakamura , Junpei Komiyama , Koji Tabata

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

Based on decision trees, many fields have arguably made tremendous progress in recent years. In simple words, decision trees use the strategy of "divide-and-conquer" to divide the complex problem on the dependency between input features and…

机器学习 · 计算机科学 2021-01-22 Jinxiong Zhang

In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for video game testing. Although MCTS modifications are highly studied in game playing, their impacts on finding bugs are blank. We focused on bug…

人工智能 · 计算机科学 2020-03-18 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

Scaling reinforcement learning to tens of thousands of parallel environments requires overcoming the limited exploration capacity of a single policy. Ensemble-based policy gradient methods, which employ multiple policies to collect diverse…

机器学习 · 计算机科学 2026-03-04 Naoki Shitanda , Motoki Omura , Tatsuya Harada , Takayuki Osa

Real-world design problems are a messy combination of constraints, objectives, and features. Exploring these problem spaces can be defined as a Multi-Criteria Exploration (MCX) problem, whose goals are to produce a set of diverse solutions…

神经与进化计算 · 计算机科学 2022-07-05 Adam Gaier , James Stoddart , Lorenzo Villaggi , Peter J Bentley

Adaptive sampling and planning in robotic environmental monitoring are challenging when the target environmental process varies over space and time. The underlying environmental dynamics require the planning module to integrate future…

机器人学 · 计算机科学 2023-06-19 Weizhe Chen , Lantao Liu

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The highly combinatorial nature of the problems commonly…

人工智能 · 计算机科学 2022-02-16 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Creatures in the real world constantly encounter new and diverse challenges they have never seen before. They will often need to adapt to some of these tasks and solve them in order to survive. This almost endless world of novel challenges…

神经与进化计算 · 计算机科学 2023-05-03 Emma Stensby Norstein , Kai Olav Ellefsen , Kyrre Glette

Game theory offers a powerful framework for analyzing strategic interactions among decision-makers, providing tools to model, analyze, and predict their behavior. However, implementing game theory can be challenging due to difficulties in…

计算机科学与博弈论 · 计算机科学 2024-05-15 Yaoqi Yang , Hongyang Du , Geng Sun , Zehui Xiong , Dusit Niyato , Zhu Han

Symbolic regression aims to discover concise, interpretable mathematical expressions that satisfy desired objectives, such as fitting data, posing a highly combinatorial optimization problem. While genetic programming has been the dominant…

机器学习 · 计算机科学 2025-09-25 Zhengyao Huang , Daniel Zhengyu Huang , Tiannan Xiao , Dina Ma , Zhenyu Ming , Hao Shi , Yuanhui Wen

Recent work on designing an appropriate distribution of environments has shown promise for training effective generally capable agents. Its success is partly because of a form of adaptive curriculum learning that generates environment…

人工智能 · 计算机科学 2023-07-26 Dexun Li , Wenjun Li , Pradeep Varakantham

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…

机器学习 · 计算机科学 2019-03-11 Ziyu Liu , Meng Zhou , Weiqing Cao , Qiang Qu , Henry Wing Fung Yeung , Vera Yuk Ying Chung

Monte Carlo Tree Search (MCTS) has proven to be capable of solving challenging tasks in domains such as Go, chess and Atari. Previous research has developed parallel versions of MCTS, exploiting today's multiprocessing architectures. These…

机器学习 · 计算机科学 2020-04-01 Karl Kurzer , Christoph Hörtnagl , J. Marius Zöllner

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here…

多智能体系统 · 计算机科学 2024-06-18 Ryan Yu , Alex Olshevsky , Peter Chin