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相关论文: Lets Make A Story Measuring MR Child Engagement

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Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques…

人机交互 · 计算机科学 2021-04-14 Tobias Drey , Michael Rietzler , Enrico Rukzio

To enhance the quality of generated stories, recent story generation models have been investigating the utilization of higher-level attributes like plots or commonsense knowledge. The application of prompt-based learning with large language…

计算与语言 · 计算机科学 2023-07-25 Zhuohan Xie , Trevor Cohn , Jey Han Lau

Recent work in open-domain conversational agents has demonstrated that significant improvements in model engagingness and humanness metrics can be achieved via massive scaling in both pre-training data and model size (Adiwardana et al.,…

计算与语言 · 计算机科学 2020-10-05 Kurt Shuster , Eric Michael Smith , Da Ju , Jason Weston

Static information presentation in VR cultural heritage often causes cognitive overload or under-stimulation. We introduce a closed-loop adaptive interface that tailors content depth to real-time visitor behavior through implicit multimodal…

人机交互 · 计算机科学 2026-03-17 Joseph Damouni , Wadia Tanus , Naomi Unkelos-Shpigel

Enhancing user engagement through interactions plays an essential role in socially-driven dialogues. While prior works have optimized models to reason over relevant knowledge or plan a dialogue act flow, the relationship between user…

计算与语言 · 计算机科学 2025-06-27 Jiashuo Wang , Kaitao Song , Chunpu Xu , Changhe Song , Yang Xiao , Dongsheng Li , Lili Qiu , Wenjie Li

LLMs are increasingly being used in workflows involving generating content to be consumed by humans (e.g., marketing) and also in directly interacting with humans (e.g., through chatbots). The development of such systems that are capable of…

计算与语言 · 计算机科学 2024-10-08 Somesh Singh , Yaman K Singla , Harini SI , Balaji Krishnamurthy

We discuss MET, a learning-based algorithm proposed for perceiving a patient's level of engagement during telehealth sessions. We leverage latent vectors corresponding to Affective and Cognitive features frequently used in psychology…

计算机视觉与模式识别 · 计算机科学 2023-02-14 Pooja Guhan , Naman Awasthi , and Kathryn McDonald , Kristin Bussell , Dinesh Manocha , Gloria Reeves , Aniket Bera

Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author…

人机交互 · 计算机科学 2026-03-04 Esen K. Tütüncü , Qian Zhou , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Large Language Models (LLMs) demonstrate significant persuasive capabilities in one-on-one interactions, but their influence within social networks, where interconnected users and complex opinion dynamics pose unique challenges, remains…

机器学习 · 计算机科学 2025-06-13 Erica Coppolillo , Federico Cinus , Marco Minici , Francesco Bonchi , Giuseppe Manco

Many real-world applications of language models (LMs), such as writing assistance and code autocomplete, involve human-LM interaction. However, most benchmarks are non-interactive in that a model produces output without human involvement.…

Instruction-tuned Large Language Models (LLMs) have achieved remarkable performance across various benchmark tasks. While providing instructions to LLMs for guiding their generations is user-friendly, assessing their instruction-following…

计算与语言 · 计算机科学 2024-06-25 Rem Hida , Junki Ohmura , Toshiyuki Sekiya

With the growing utility of today's conversational virtual assistants, the importance of user motivation in human-AI interaction is becoming more obvious. However, previous studies in this and related fields, such as human-computer…

人机交互 · 计算机科学 2021-05-12 Chang Li , Hideyoshi Yanagisawa

Many measures of human-robot trust have proliferated across the HRI research literature because each attempts to capture the factors that impact trust despite its many dimensions. None of the previous trust measures, however, address the…

机器人学 · 计算机科学 2024-02-27 Raj Korpan

Effective engagement by large language models (LLMs) requires adapting responses to users' sociodemographic characteristics, such as age, occupation, and education level. While many real-world applications leverage dialogue history for…

计算与语言 · 计算机科学 2025-05-28 Qishuai Zhong , Zongmin Li , Siqi Fan , Aixin Sun

Free play is a fundamental aspect of early childhood education, supporting children's cognitive, social, emotional, and motor development. However, assessing children's development during free play poses significant challenges due to the…

人工智能 · 计算机科学 2025-05-07 Yuanyuan Yang , Yuan Shen , Tianchen Sun , Yangbin Xie

This study explores the effectiveness of Large Language Models (LLMs) in creating personalized "mirror stories" that reflect and resonate with individual readers' identities, addressing the significant lack of diversity in literature. We…

计算与语言 · 计算机科学 2024-09-25 Sarfaroz Yunusov , Hamza Sidat , Ali Emami

Joint attention is a critical component of early speech-language development and a key indicator of effective parent-child interaction. However, research on detecting and analysing joint attention remains limited, particularly for…

人机交互 · 计算机科学 2025-05-05 Weiyan Shi , Viet Hai Le , Kenny Tsu Wei Choo

Inferring human mental state (e.g., emotion, depression, engagement) with sensing technology is one of the most valuable challenges in the affective computing area, which has a profound impact in all industries interacting with humans. The…

人机交互 · 计算机科学 2021-12-01 Nan Gao , Mohammad Saiedur Rahaman , Wei Shao , Flora D. Salim

Fatigue is a broad, multifactorial concept that includes the subjective perception of reduced physical and mental energy levels. It is also one of the key factors that strongly affect patients' health-related quality of life. To date, most…

人机交互 · 计算机科学 2021-08-10 Yang Bai , Yu Guan , Jian Qing Shi , Wan-Fai Ng

We present our approach to using AI-generated content (AIGC) and multiple media to develop an immersive, game-based, interactive story experience. The narrative of the story, "Memory Remedy", unfolds through flashbacks, allowing the…

人机交互 · 计算机科学 2024-11-08 Lei Han , Yu Zhou , Qiongyan Chen , David Yip