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Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

计算机视觉与模式识别 · 计算机科学 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič

We propose a reduced-space elasto-dynamic solver that is well suited for augmenting rigged character animations with secondary motion. At the core of our method is a novel deformation subspace based on Linear Blend Skinning that overcomes…

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

图形学 · 计算机科学 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Skeleton creation is an important phase in the character animation pipeline. However, handcrafting skeleton takes extensive labor time and domain knowledge. Automatic skeletonization provides a solution. However, most of the current…

图形学 · 计算机科学 2021-10-13 Jing Ma , Jin Wang , Jituo Li , Dongliang Zhang

In computer graphics, animation compression is essential for efficient storage, streaming and reproduction of animated meshes. Previous work has presented efficient techniques for compression by deriving skinning transformations and weights…

图形学 · 计算机科学 2023-11-09 Anastasia Moutafidou , Vasileios Toulatzis , Ioannis Fudos

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the…

图形学 · 计算机科学 2025-03-19 Seokhyeon Hong , Soojin Choi , Chaelin Kim , Sihun Cha , Junyong Noh

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

Skinning is a popular way to rig and deform characters for animation, to compute reduced-order simulations, and to define features for geometry processing. Methods built on skinning rely on weight functions that distribute the influence of…

图形学 · 计算机科学 2025-02-07 Ana Dodik , Vincent Sitzmann , Justin Solomon , Oded Stein

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

计算机视觉与模式识别 · 计算机科学 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud decoupling and joint optimization to achieve the decoupled…

图形学 · 计算机科学 2025-06-30 Da Li , Donggang Jia , Markus Hadwiger , Ivan Viola

For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remains a labor-intensive manual process. Existing automated…

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

计算机视觉与模式识别 · 计算机科学 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

Skeletal animations of large-scale characters are widely used in video games. However, with a large number of characters are involved, relying on the CPU to calculate skeletal animations leads to significant performance problems. There are…

图形学 · 计算机科学 2025-05-13 Xi Pan

In this work, we show that exploiting additional variables in a mixed finite element formulation of deformation leads to an efficient physics-based character skinning algorithm. Taking as input, a user-defined rig, we show how to…

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

计算机视觉与模式识别 · 计算机科学 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles,…

图形学 · 计算机科学 2019-09-09 Fabrizio Corda , Jean-Marc Thiery , Marco Livesu , Enrico Puppo , Tamy Boubekeur , Riccardo Scateni

Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of…

计算机视觉与模式识别 · 计算机科学 2023-07-04 Zhouyingcheng Liao , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

图形学 · 计算机科学 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough…

图形学 · 计算机科学 2023-04-19 Yichen Peng , Chunqi Zhao , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata , Takeo Igarashi
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