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Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…
Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…
Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the…
In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…
Multi-access Edge Computing (MEC) delivers low-latency services by hosting applications near end-users. To promote sustainability, these systems are increasingly integrated with renewable Energy Harvesting (EH) technologies, enabling…
Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…
In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…
The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…
This study investigates the mean-variance (MV) trade-off in reinforcement learning (RL), an instance of the sequential decision-making under uncertainty. Our objective is to obtain MV-efficient policies whose means and variances are located…
Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies overlook one or both. They typically rely on 2D visual observations and backbones pretrained…
Mobile-edge computing (MEC) has recently emerged as a promising paradigm to liberate mobile devices from increasingly intensive computation workloads, as well as to improve the quality of computation experience. In this paper, we…
Multi-access Edge Computing (MEC) is commonly recognized as a key supporting technology for the emerging 5G systems. When deployed in fully virtualized networks, i.e., following the Network Function Virtualization (NFV) paradigm, it will…
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division…
In virtualized computing platforms, energy consumption is related to the computing-plus-communication processes. However, most of the proposed energy consumption models and energy saving solutions found in literature consider only the…
In this paper, the problem of enhancing the quality of virtual reality (VR) services is studied for an indoor terahertz (THz)/visible light communication (VLC) wireless network. In the studied model, small base stations (SBSs) transmit…
Mobile Edge Computing (MEC) has recently emerged as a promising technology in the 5G era. It is deemed an effective paradigm to support computation-intensive and delay critical applications even at energy-constrained and computation-limited…
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…