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The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…

计算与语言 · 计算机科学 2016-04-08 Javier Vera , Pedro Montealegre , Eric Goles

Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…

社会与信息网络 · 计算机科学 2014-12-19 Yang Lou , Guanrong Chen

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

人工智能 · 计算机科学 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

Extract local variable is one of the most popular refactorings, and most IDEs and refactoring tools provide automated support for this refactoring. However, we find approximately 70% of the names recommended by these IDEs are different from…

软件工程 · 计算机科学 2025-07-02 Taiming Wang , Hui Liu , Yuxia Zhang , Yanjie Jiang

Game semantics has been used with considerable success in formulating fully abstract semantics for languages with higher-order procedures and a wide range of computational effects. Recently, nominal games have been proposed for modelling…

编程语言 · 计算机科学 2015-07-01 Nikos Tzevelekos

Bots are frequently used in Github repositories to automate repetitive activities that are part of the distributed software development process. They communicate with human actors through comments. While detecting their presence is…

软件工程 · 计算机科学 2021-01-29 Mehdi Golzadeh , Alexandre Decan , Damien Legay , Tom Mens

Recent advances in generative artificial intelligence (GenAI) models have enabled the generation of personalized content that adapts to up-to-date user context. While personalized decision systems are often modeled using bandit…

机器学习 · 统计学 2025-05-23 Marc Brooks , Gabriel Durham , Kihyuk Hong , Ambuj Tewari

We introduce the Generalized Turing Test (GTT), a formal framework for comparing the capabilities of arbitrary agents via indistinguishability. For agents A and B, we define the Turing comparator A $\geq$ B to hold if B, acting as a…

人工智能 · 计算机科学 2026-05-12 Daniel Mitropolsky , Susan S. Hong , Riccardo Neumarker , Emanuele Rimoldi , Tomaso Poggio

In mutation testing the question whether a mutant is equivalent to its program is important in order to compute the correct mutation score. Unfortunately, answering this question is not always possible and can hardly be obtained just by…

软件工程 · 计算机科学 2012-07-11 Simona Nica , Franz Wotawa

Rule-based models are often used for data analysis as they combine interpretability with predictive power. We present RuleKit, a versatile tool for rule learning. Based on a sequential covering induction algorithm, it is suitable for…

机器学习 · 计算机科学 2020-01-28 Adam Gudyś , Marek Sikora , Łukasz Wróbel

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

机器学习 · 计算机科学 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

The rich body of Bandit literature not only offers a diverse toolbox of algorithms, but also makes it hard for a practitioner to find the right solution to solve the problem at hand. Typical textbooks on Bandits focus on designing and…

机器学习 · 计算机科学 2021-07-05 Yi Liu , Lihong Li

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

人机交互 · 计算机科学 2023-03-14 Nicolas Grelier , Stéphane Kaufmann

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Searching sounds by text labels is often difficult, as text descriptions cannot describe the audio content in detail. Query by vocal imitation bridges such gap and provides a novel way to sound search. Several algorithms for sound search by…

人机交互 · 计算机科学 2019-07-23 Yichi Zhang , Yiting Zhang , Zhiyao Duan

We present an efficient and generalised procedure to accurately identify the best (or near best) performing algorithm for each sub-task in a multi-problem domain. Our approach treats this as a set of best arm identification problems for…

机器学习 · 计算机科学 2026-04-22 Matthew Stephenson , Alex Newcombe , Eric Piette , Dennis Soemers

Program code contains functions, variables, and data structures that are represented by names. To promote human understanding, these names should describe the role and use of the code elements they represent. But the names given by…

软件工程 · 计算机科学 2022-09-08 Moshe Munk , Dror G. Feitelson

There are a number of solutions that perform unsupervised name disambiguation based on the similarity of bibliographic records or common co-authorship patterns. Whether the use of these advanced methods, which are often difficult to…

数字图书馆 · 计算机科学 2013-08-06 Staša Milojević

Word vector representations are well developed tools for various NLP and Machine Learning tasks and are known to retain significant semantic and syntactic structure of languages. But they are prone to carrying and amplifying bias which can…

计算与语言 · 计算机科学 2019-01-24 Sunipa Dev , Jeff Phillips

Comprehensibility of source code is strongly affected by identifier names, therefore software developers need to give good (e.g. meaningful but short) names to identifiers. On the other hand, giving a good name is sometimes a difficult and…

软件工程 · 计算机科学 2019-07-15 Hiroshi Yonai , Yasuhiro Hayase , Hiroyuki Kitagawa