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To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

机器学习 · 计算机科学 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

Autonomous driving is a multi-agent setting where the host vehicle must apply sophisticated negotiation skills with other road users when overtaking, giving way, merging, taking left and right turns and while pushing ahead in unstructured…

人工智能 · 计算机科学 2016-10-12 Shai Shalev-Shwartz , Shaked Shammah , Amnon Shashua

We study a dynamic stopping game between a principal and an agent. The agent is privately informed about his type. The principal learns about the agent's type from a noisy performance measure, which can be manipulated by the agent via a…

理论经济学 · 经济学 2021-08-03 Mehmet Ekmekci , Leandro Gorno , Lucas Maestri , Jian Sun , Dong Wei

We present a method for using previously-trained 'teacher' agents to kickstart the training of a new 'student' agent. To this end, we leverage ideas from policy distillation and population based training. Our method places no constraints on…

We introduce a sampling perspective to tackle the challenging task of training robust Reinforcement Learning (RL) agents. Leveraging the powerful Stochastic Gradient Langevin Dynamics, we present a novel, scalable two-player RL algorithm,…

机器学习 · 计算机科学 2020-11-09 Parameswaran Kamalaruban , Yu-Ting Huang , Ya-Ping Hsieh , Paul Rolland , Cheng Shi , Volkan Cevher

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

多智能体系统 · 计算机科学 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

In real-world multi-agent systems, agents with different capabilities may join or leave without altering the team's overarching goals. Coordinating teams with such dynamic composition is challenging: the optimal team strategy varies with…

人工智能 · 计算机科学 2021-09-07 Bo Liu , Qiang Liu , Peter Stone , Animesh Garg , Yuke Zhu , Animashree Anandkumar

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yuanheng Zhu , Dongbin Zhao , Mengchen Zhao , Dong Li

We present a new approach to solving games with a countably or uncountably infinite number of players. Such games are often used to model multiagent systems with a large number of agents. The latter are frequently encountered in economics,…

计算机科学与博弈论 · 计算机科学 2025-01-17 Carlos Martin , Tuomas Sandholm

One of the main questions concerning learning in Multi-Agent Systems is: (How) can agents benefit from mutual interaction during the learning process?. This paper describes the study of an interactive advice-exchange mechanism as a possible…

机器学习 · 计算机科学 2007-05-23 L. Nunes , E. Oliveira

In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…

机器人学 · 计算机科学 2019-10-01 Yunkai Wang , Shenhan Jia , Zexi Chen , Zheyuan Huang , Rong Xiong

The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other.…

机器人学 · 计算机科学 2023-10-24 Aref Sayareh , Aria Sardari , Vahid Khoddami , Nader Zare , Vinicius Prado da Fonseca , Amilcar Soares

Reciprocity is an important feature of human social interaction and underpins our cooperative nature. What is more, simple forms of reciprocity have proved remarkably resilient in matrix game social dilemmas. Most famously, the tit-for-tat…

多智能体系统 · 计算机科学 2019-03-20 Tom Eccles , Edward Hughes , János Kramár , Steven Wheelwright , Joel Z. Leibo

Motivated by recent advance of machine learning using Deep Reinforcement Learning this paper proposes a modified architecture that produces more robust agents and speeds up the training process. Our architecture is based on Asynchronous…

机器学习 · 计算机科学 2018-04-18 Ibrahim M. Sobh , Nevin M. Darwish

Maneuvering in dense traffic is a challenging task for autonomous vehicles because it requires reasoning about the stochastic behaviors of many other participants. In addition, the agent must achieve the maneuver within a limited time and…

人工智能 · 计算机科学 2020-05-26 Maxime Bouton , Alireza Nakhaei , David Isele , Kikuo Fujimura , Mykel J. Kochenderfer

Constrained Markov games offer a formal mathematical framework for modeling multi-agent reinforcement learning problems where the behavior of the agents is subject to constraints. In this work, we focus on the recently introduced class of…

机器学习 · 计算机科学 2024-02-29 Philip Jordan , Anas Barakat , Niao He

Reinforcement learning has shown an outstanding performance in the applications of games, particularly in Atari games as well as Go. Based on these successful examples, we attempt to apply one of the well-known reinforcement learning…

人工智能 · 计算机科学 2022-09-22 Curie Kim , Yewon Hwang , Jong-Hwan Kim

Role-based learning holds the promise of achieving scalable multi-agent learning by decomposing complex tasks using roles. However, it is largely unclear how to efficiently discover such a set of roles. To solve this problem, we propose to…

机器学习 · 计算机科学 2020-10-06 Tonghan Wang , Tarun Gupta , Anuj Mahajan , Bei Peng , Shimon Whiteson , Chongjie Zhang

Many real-world applications involve teams of agents that have to coordinate their actions to reach a common goal against potential adversaries. This paper focuses on zero-sum games where a team of players faces an opponent, as is the case,…

人工智能 · 计算机科学 2019-12-18 Andrea Celli , Marco Ciccone , Raffaele Bongo , Nicola Gatti

Soccer presents a significant challenge for humanoid robots, demanding tightly integrated perception-action capabilities for tasks like perception-guided kicking and whole-body balance control. Existing approaches suffer from inter-module…

机器人学 · 计算机科学 2026-02-06 Jipeng Kong , Xinzhe Liu , Yuhang Lin , Jinrui Han , Sören Schwertfeger , Chenjia Bai , Xuelong Li