相关论文: Subjective and Objective Quality Assessment of Mob…
We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…
The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…
In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…
The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…
Dynamic adaptive streaming over HTTP provides the work of most multimedia services, however, the nature of this technology further complicates the assessment of the QoE (Quality of Experience). In this paper, the influence of various…
With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…
High Dynamic Range (HDR) videos have enjoyed a surge in popularity in recent years due to their ability to represent a wider range of contrast and color than Standard Dynamic Range (SDR) videos. Although HDR video capture has seen…
The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having…
In this work, we present a simple yet effective unified model for perceptual quality assessment of image and video. In contrast to existing models which usually consist of complex network architecture, or rely on the concatenation of…
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…
Video live streaming is gaining prevalence among video streaming services, especially for the delivery of popular sporting events. Many objective Video Quality Assessment (VQA) models have been developed to predict the perceptual quality of…
Videos often have to be transmitted and stored at low bitrates due to poor network connectivity during adaptive bitrate streaming. Designing optimal bitrate ladders that would select the perceptually-optimized resolution, frame-rate, and…
Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…
In an adaptive bitrate streaming application, the efficiency of video compression and the encoded video quality depend on both the video codec and the quality metric used to perform encoding optimization. The development of such a quality…
In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…
Efficient audio quality assessment is vital for streamlining audio codec development. Objective assessment tools have been developed over time to algorithmically predict quality ratings from subjective assessments, the gold standard for…
With recent advances in deep learning, numerous algorithms have been developed to enhance video quality, reduce visual artifacts, and improve perceptual quality. However, little research has been reported on the quality assessment of…
Recent advances in software-defined mobile networks (SDMNs), in-network caching, and mobile edge computing (MEC) can have great effects on video services in next generation mobile networks. In this paper, we jointly consider SDMNs,…
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…
The reliability of secure graphic verification, a key anti-counterfeiting tool, is undermined by poor image acquisition on smartphones. Uncontrolled user captures of these high-entropy patterns cause high false rejection rates, creating a…