中文
相关论文

相关论文: Individualized Context-Aware Tensor Factorization …

200 篇论文

Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is…

机器学习 · 计算机科学 2017-02-21 Anna Sapienza , Alessandro Bessi , Emilio Ferrara

In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise;…

机器学习 · 计算机科学 2020-06-30 Dong-Hee Kim , Changwoo Lee , Ki-Seok Chung

The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing…

信息检索 · 计算机科学 2020-07-31 Andrés Villa , Vladimir Araujo , Francisca Cattan , Denis Parra

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

机器学习 · 计算机科学 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam…

计算机视觉与模式识别 · 计算机科学 2019-06-03 Charles Ringer , James Alfred Walker , Mihalis A. Nicolaou

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…

计算机科学与博弈论 · 计算机科学 2021-07-15 Pier Giuseppe Sessa , Ilija Bogunovic , Andreas Krause , Maryam Kamgarpour

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

Gaming environments are popular testbeds for studying human interactions and behaviors in complex artificial intelligence systems. Particularly, in multiplayer online battle arena (MOBA) games, individuals collaborate in virtual…

社会与信息网络 · 计算机科学 2025-10-21 Angelo Josey Caldeira , Sajan Maharjan , Srijoni Majumdar , Evangelos Pournaras

Developing a thorough understanding of the target audience (and/or single individuals) is a key factor for success - which is exceptionally important and powerful for the domain of video games that can not only benefit from informed…

人工智能 · 计算机科学 2023-08-29 Reza Habibi , Johannes Pfau , Magy Seif El-Nasr

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Understanding how individual agents make strategic decisions within collectives is important for advancing fields as diverse as economics, neuroscience, and multi-agent systems. Two complementary approaches can be integrated to this end.…

多智能体系统 · 计算机科学 2025-05-21 Jaime Ruiz-Serra , Patrick Sweeney , Michael S. Harré

The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread…

计算与语言 · 计算机科学 2025-04-03 Adrien Schurger-Foy , Rafal Dariusz Kocielnik , Caglar Gulcehre , R. Michael Alvarez

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

机器人学 · 计算机科学 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

计算机科学与博弈论 · 计算机科学 2020-12-18 Kate Donahue , Jon Kleinberg

Computational agents support humans in many areas of life and are therefore found in heterogeneous contexts. This means they operate in rapidly changing environments and can be confronted with huge state and action spaces. In order to…

人工智能 · 计算机科学 2023-08-31 Nicole Merkle , Ralf Mikut

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

Contextual bandits are widely used in industrial personalization systems. These online learning frameworks learn a treatment assignment policy in the presence of treatment effects that vary with the observed contextual features of the…

机器学习 · 计算机科学 2022-05-11 Claudia Roberts , Maria Dimakopoulou , Qifeng Qiao , Ashok Chandrashekhar , Tony Jebara

The performance of machine learning model can be further improved if contextual cues are provided as input along with base features that are directly related to an inference task. In offline learning, one can inspect historical training…

机器学习 · 计算机科学 2019-10-21 Kin Gwn Lore , Kishore K. Reddy

One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or…

社会与信息网络 · 计算机科学 2014-04-24 Jeremy Blackburn , Haewoon Kwak
‹ 上一页 1 2 3 10 下一页 ›