中文
相关论文

相关论文: Minimax Strikes Back

200 篇论文

Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become larger. This property would make them well suited for video…

人工智能 · 计算机科学 2014-01-17 Vadim Bulitko , Yngvi Björnsson , Ramon Lawrence

This paper investigates a class of multi-player discrete games where each player aims to maximize its own utility function. Each player does not know the other players' action sets, their deployed actions or the structures of its own or the…

最优化与控制 · 数学 2017-12-05 Zhisheng Hu , Minghui Zhu , Ping Chen , Peng Liu

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many researchers are looking for ways to reproduce and improve…

人工智能 · 计算机科学 2021-05-14 Hui Wang , Mike Preuss , Aske Plaat

Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as…

机器学习 · 计算机科学 2020-06-24 Tatsuya Matsushima , Hiroki Furuta , Yutaka Matsuo , Ofir Nachum , Shixiang Gu

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

机器学习 · 计算机科学 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

人工智能 · 计算机科学 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

With the growing use of machine learning algorithms and ubiquitous sensors, many `perception-to-control' systems are being developed and deployed. To ensure their trustworthiness, improving their robustness through adversarial training is…

机器学习 · 计算机科学 2024-11-05 Michael Villarreal , Bibek Poudel , Ryan Wickman , Yu Shen , Weizi Li

Large-scale AI systems that combine search and learning have reached super-human levels of performance in game-playing, but have also been shown to fail in surprising ways. The brittleness of such models limits their efficacy and…

人工智能 · 计算机科学 2023-02-07 Niko A. Grupen , Michael Hanlon , Alexis Hao , Daniel D. Lee , Bart Selman

This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…

机器学习 · 计算机科学 2021-09-28 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by…

机器学习 · 计算机科学 2019-05-10 Borislav Mavrin , Hengshuai Yao , Linglong Kong

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively…

人工智能 · 计算机科学 2026-03-31 Adam Haile

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

We present an approach to automate the process of discovering optimization methods, with a focus on deep learning architectures. We train a Recurrent Neural Network controller to generate a string in a domain specific language that…

人工智能 · 计算机科学 2017-09-25 Irwan Bello , Barret Zoph , Vijay Vasudevan , Quoc V. Le

We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard…

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

机器学习 · 计算机科学 2013-02-12 H. Brendan McMahan

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…

人工智能 · 计算机科学 2020-08-25 Tristan Cazenave

Although in recent years reinforcement learning has become very popular the number of successful applications to different kinds of operations research problems is rather scarce. Reinforcement learning is based on the well-studied dynamic…

机器学习 · 计算机科学 2020-04-03 Manuel Schneckenreither

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

机器学习 · 计算机科学 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv