相关论文: Virtually Extended Coworking Spaces? -- The Reinfo…
Participatory design in digital civics aims to foster mutual learning and co-creation between public services and citizens. However, rarely do we collectively explore the challenges and failures we experience within PD and digital civics,…
Cybersecurity awareness is shaped by a wide range of professional and personal experiences, including information and training at work and the sharing of news and other content at home. In order to explore how people discover cybersecurity…
Beyond conventional productivity metrics, human interaction and collaboration dynamics merit careful consideration in our increasingly digital workspace. This research proposes a conjectural neuro-adaptive room that enhances group…
Social computing encompasses the mechanisms through which people interact with computational systems: crowdsourcing systems, ranking and recommendation systems, online prediction markets, citizen science projects, and collaboratively edited…
In many work environments, serendipitous interactions between members of different groups may lead to enhanced productivity, collaboration and knowledge dissemination. Two factors that may have an influence on such interactions are cultural…
Successful collaboration involves sharing information. However, parties may disagree on how the information they need to share should be used. We argue that many of these concerns reduce to 'the copy problem': once a bit of information is…
Sleep deprivation is a public health issue. Awareness of sleep deprivation has not been widely investigated in workplace-based wellness programmes. This study adopted a three-stage design process with nine participants from a local…
Collective idea generation and innovation processes are complex and dynamic, involving a large amount of qualitative narrative information that is difficult to monitor, analyze, and visualize using traditional methods. In this study, we…
In this paper we introduce a case study describing the combination of manual survey-based and e-mail-based social network analysis. The goal of the project was to increase collaboration efficiency in a team of consultants of a major high…
The rapid move to remote work due to COVID-19 social distancing policies has slowed or stopped most in-person qualitative user research activities. The limitation on in-person activities has pushed many user researchers to consider how they…
Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…
In type-and-coeffect systems, contexts are enriched by coeffects modeling how they are actually used, typically through annotations on single variables. Coeffects are computed bottom-up, combining, for each term, the coeffects of its…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…
We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual…
The past century ended with an unexpected explosion of Information and Communication Technologies (ICT), both in planning/managing public policies, and in exchanging knowledge. However, the extent to which ICT-based tools increase the level…
Wikis provide a new way of collaboration and knowledge sharing. Wikis are software that allows users to work collectively on a web-based knowledge base. Wikis are characterised by a sense of anarchism, collaboration, connectivity, organic…
In the last decade, crowdsourcing has become a popular method for conducting quantitative empirical studies in human-machine interaction. The remote work on a given task in crowdworking settings suits the character of typical…
Gardening is an activity that involves a number of dimensions of increasing interest to HCI and CSCW researchers, including recreation, sustainability, and engagement with nature. This paper considers the garden setting in order to…
The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…
Context: The globalisation of activities associated with software development and use has introduced many challenges in practice and for research. While the predominant approach to research in software engineering has followed a positivist…