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This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…

网络与互联网体系结构 · 计算机科学 2013-06-12 I-Hong Hou , Rahul Singh

Social live streaming services (SLSS) (e.g. Twitch, YouTube Live) combine real-time presentation of user-generated content with social networking features that allow streamers and viewers to interact in a co-present social online setting.…

人机交互 · 计算机科学 2021-10-12 Huilian Sophie Qiu , Daniel Klug

Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long…

计算机视觉与模式识别 · 计算机科学 2025-01-24 Haomiao Xiong , Zongxin Yang , Jiazuo Yu , Yunzhi Zhuge , Lu Zhang , Jiawen Zhu , Huchuan Lu

The rapid growth of live-streaming platforms such as Twitch has introduced complex challenges in moderating toxic behavior. Traditional moderation approaches, such as human annotation and keyword-based filtering, have demonstrated utility,…

计算与语言 · 计算机科学 2026-02-05 Baktash Ansari , Elias Martin , Afra Mashhadi

While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration…

计算机视觉与模式识别 · 计算机科学 2026-05-07 Yijing Tu , Shaojin Wu , Mengqi Huang , Wenchuan Wang , Yuxin Wang , Chunxiao Liu , Zhendong Mao

The increase in video streaming has presented a challenge of handling stream request effectively, especially over networks that are variable. This paper describes a new adaptive video streaming architecture capable of changing the video…

网络与互联网体系结构 · 计算机科学 2025-02-05 Mohammad Tarik , Qutaiba Ibrahim

The aim of this paper is to present methods to systematically analyze individual and group behavioral patterns observed in community driven discussion platforms like Reddit where users exchange information and views on various topics of…

社会与信息网络 · 计算机科学 2018-09-20 Sachin Thukral , Hardik Meisheri , Tushar Kataria , Aman Agarwal , Ishan Verma , Arnab Chatterjee , Lipika Dey

Despite many efforts, the behavior of a crowd is not fully understood. The advent of modern communication media has made it an even more challenging problem, as crowd dynamics could be driven by both human-to-human and human-technology…

物理与社会 · 物理学 2018-11-27 Alberto Aleta , Yamir Moreno

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

网络与互联网体系结构 · 计算机科学 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Multimedia streaming to mobile devices is challenging for two reasons. First, the way content is delivered to a client must ensure that the user does not experience a long initial playback delay or a distorted playback in the middle of a…

多媒体 · 计算机科学 2014-05-27 Mohammad Ashraful Hoque , Matti Siekkinen , Jukka K. Nurminen , Mika Aalto , Sasu Tarkoma

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

人工智能 · 计算机科学 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

Optimal dissemination schemes have previously been studied for peer-to-peer live streaming applications. Live streaming being a delay-sensitive application, fine tuning of dissemination parameters is crucial. In this report, we investigate…

网络与互联网体系结构 · 计算机科学 2009-09-10 Nidhi Hegde , Fabien Mathieu , Diego Perino

Internet and online-based social systems are rising as the dominant mode of communication in society. However, the public or semi-private environment under which most online communications operate under do not make them suitable channels…

社会与信息网络 · 计算机科学 2015-09-03 Derek Doran , Samir Yelne , Luisa Massari , Maria-Carla Calzarossa , LaTrelle Jackson , Glen Moriarty

In order to keep up with the demand of curating the deluge of crowd-sourced content, social media platforms leverage user interaction feedback to make decisions about which content to display, highlight, and hide. User interactions such as…

社会与信息网络 · 计算机科学 2017-07-04 Maria Glenski , Tim Weninger

Live-streaming, as an emerging media enabling real-time interaction between authors and users, has attracted significant attention. Unlike the stable playback time of traditional TV live or the fixed content of short video, live-streaming,…

Large Internet video delivery systems serve millions of videos to tens of millions of users on daily basis, via Video-on-Demand and live streaming. Video popularity evolves over time. It represents the workload, as welll as business value,…

网络与互联网体系结构 · 计算机科学 2014-12-09 Jiqiang Wu , Yipeng Zhou , Dah Ming Chiu , Youwei Hua , Zirong Zhu

The need for scalable and efficient stream analysis has led to the development of many open-source streaming data processing systems (SDPSs) with highly diverging capabilities and performance characteristics. While first initiatives try to…

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Social networks are quickly becoming the primary medium for discussing what is happening around real-world events. The information that is generated on social platforms like Twitter can produce rich data streams for immediate insights into…

社会与信息网络 · 计算机科学 2019-07-26 Mateusz Fedoryszak , Brent Frederick , Vijay Rajaram , Changtao Zhong

Recently, considerable research attention has been paid to network embedding, a popular approach to construct feature vectors of vertices. Due to the curse of dimensionality and sparsity in graphical datasets, this approach has become…

机器学习 · 计算机科学 2018-11-15 Xi Liu , Ping-Chun Hsieh , Nick Duffield , Rui Chen , Muhe Xie , Xidao Wen