相关论文: SoccerNet-v2: A Dataset and Benchmarks for Holisti…
Media editors in the newsroom are constantly pressed to provide a "like-being there" coverage of live events. Social media provides a disorganised collection of images and videos that media professionals need to grasp before publishing…
Multimodal summarization with multimodal output (MSMO) has emerged as a promising research direction. Nonetheless, numerous limitations exist within existing public MSMO datasets, including insufficient maintenance, data inaccessibility,…
Deep learning based visual trackers entail offline pre-training on large volumes of video datasets with accurate bounding box annotations that are labor-expensive to achieve. We present a new framework to facilitate bounding box annotations…
One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public…
While current video generation focuses on text or image conditions, practical applications like video editing and vlogging often need to seamlessly connect separate clips. In our work, we introduce Video Connecting, an innovative task that…
Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…
Current state-of-the-art Video Object Segmentation (VOS) methods rely on dense per-object mask annotations both during training and testing. This requires time-consuming and costly video annotation mechanisms. We propose a novel Point-VOS…
In soccer, contextual player performance metrics are invaluable to coaches. For example, the ability to perform under pressure during matches distinguishes the elite from the average. Appropriate pressure metric enables teams to assess…
The SoccerNet 2023 tracking challenge requires the detection and tracking of soccer players and the ball. In this work, we present our approach to tackle these tasks separately. We employ a state-of-the-art online multi-object tracker and a…
Sports game summarization aims at generating sports news from live commentaries. However, existing datasets are all constructed through automated collection and cleaning processes, resulting in a lot of noise. Besides, current works neglect…
The problem of evaluating the performance of soccer players is attracting the interest of many companies and the scientific community, thanks to the availability of massive data capturing all the events generated during a match (e.g.,…
The inherent complexity of video understanding makes it difficult to attribute whether performance gains stem from visual perception, linguistic reasoning, or knowledge priors. While many benchmarks have emerged to assess high-level…
Recently, significant advances have been made in Video Large Language Models (Video LLMs) in both academia and industry. However, methods to evaluate and benchmark the performance of different Video LLMs, especially their fine-grained,…
Thanks to the substantial and explosively inscreased instructional videos on the Internet, novices are able to acquire knowledge for completing various tasks. Over the past decade, growing efforts have been devoted to investigating the…
Puck location in ice hockey is essential for hockey analysts for determining the location of play and analyzing game events. However, because of the difficulty involved in obtaining accurate annotations due to the extremely low visibility…
Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…
This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…
Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time…
In recent years, many different approaches have been proposed to quantify the performances of soccer players. Since player performances are challenging to quantify directly due to the low-scoring nature of soccer, most approaches estimate…
Action anticipation has become a prominent topic in Human Action Recognition (HAR). However, its application to real-world sports scenarios remains limited by the availability of suitable annotated datasets. This work presents a novel…