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相关论文: Designing for Interpersonal Museum Experiences

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Human-AI co-creativity involves humans and AI collaborating on a shared creative product as partners. In a creative collaboration, communication is an essential component among collaborators. In many existing co-creative systems users can…

人机交互 · 计算机科学 2022-06-07 Jeba Rezwana , Mary Lou Maher

We present a participatory design method to design human-robot interactions with older adults and its application through a case study of designing an assistive robot for a senior living facility. The method, called Situated Participatory…

机器人学 · 计算机科学 2023-02-23 Laura Stegner , Emmanuel Senft , Bilge Mutlu

Art appreciation serves as a crucial medium for emotional communication and sociocultural dialogue. In the digital era, fostering deep user engagement on online art appreciation platforms remains a challenge. Leveraging generative AI…

人机交互 · 计算机科学 2024-09-25 Yongming Li , Hangyue Zhang , Andrea Yaoyun Cui , Zisong Ma , Yunpeng Song , Zhongmin Cai , Yun Huang

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

Composite visualization represents a widely embraced design that combines multiple visual representations to create an integrated view. However, the traditional approach of creating composite visualizations in immersive environments…

人机交互 · 计算机科学 2024-08-08 Qian Zhu , Tao Lu , Shunan Guo , Xiaojuan Ma , Yalong Yang

The feasibility of using microcontrollers in real life applications is becoming more widespread. These applications have grown from do-it-yourself (DIY) projects of computer enthusiasts or robotics projects to larger scale efforts and…

计算机与社会 · 计算机科学 2015-09-28 Lok Wong , Shinji Shimojo , Yuuichi Teranishi , Tomoki Yoshihisa , Jason H. Haga

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

人机交互 · 计算机科学 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet

This paper considers the move toward and potential of building online communities, with a particular focus on the museum sector. For instance, the increase in the use of `personalized' toolkits that are becoming an integral part of the…

计算机与社会 · 计算机科学 2007-05-23 Alpay Beler , Ann Borda , Jonathan P. Bowen , Silvia Filippini-Fantoni

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…

We present our ongoing research on applying a participatory design approach to using social robots for elderly care. Our approach involves four different groups of stakeholders: the elderly, (non-professional) caregivers, medical…

人机交互 · 计算机科学 2024-04-23 Barbara Sienkiewicz , Zuzanna Radosz-Knawa , Bipin Indurkhya

In the early stages of the design process, designers explore opportunities by discovering unmet needs and developing innovative concepts as potential solutions. From a human-centered design perspective, designers must develop empathy with…

人机交互 · 计算机科学 2023-05-16 Qihao Zhu , Jianxi Luo

We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation.…

人机交互 · 计算机科学 2021-06-28 Katrin Glinka , Patrick Tobias Fischer , Claudia Müller-Birn , Silke Krohn

Static information presentation in VR cultural heritage often causes cognitive overload or under-stimulation. We introduce a closed-loop adaptive interface that tailors content depth to real-time visitor behavior through implicit multimodal…

人机交互 · 计算机科学 2026-03-17 Joseph Damouni , Wadia Tanus , Naomi Unkelos-Shpigel

While self-tracking data is typically captured real-time in a lived experience, the data is often stored in a manner detached from the context where it belongs. Research has shown that there is a potential to enhance people's lived…

人机交互 · 计算机科学 2020-02-25 Maria Karyda , Merja Ryöppy , Jacob Buur , Andrés Lucero

Over the last decades, the Internet and mobile technology have consolidated the digital as a public sphere of life. Designers are asked to create engaging digital experiences. However, in some cases engagement is seen as a psychological…

计算机与社会 · 计算机科学 2017-11-02 Marc Miquel-Ribe

Interactive Health (IH) research increasingly engages patients through participatory and user-centred approaches. However, patients' lived experiences are typically treated more as data to be analysed than as knowledge in their own right.…

人机交互 · 计算机科学 2026-04-03 Yuhao Sun

Material heritage typically has a whole set of associated immaterial heritage, which is essential to pass on to the visitor as a cultural mission of the destinations and those who manage them. In this sense, the interpretation of material…

人机交互 · 计算机科学 2025-05-19 Carlos R. Cunha , Vítor Mendonça , André Moreira , João Pedro Gomes , Aida Carvalho

The integration of digital technologies into memorialization practices offers opportunities to transcend physical and temporal limitations. However, designing personalized memorial spaces that address the diverse needs of the dying and the…

人机交互 · 计算机科学 2025-04-23 Heejae Bae , Nayeong Kim , Sehee Lee , Tak Yeon Lee

Data-art blends visualisation, data science, and artistic expression. It allows people to transform information and data into exciting and interesting visual narratives. Hosting a public data-art hands-on workshop enables participants to…

人机交互 · 计算机科学 2024-08-12 Jonathan C. Roberts

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

人机交互 · 计算机科学 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau