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Esports and high performance human-computer interaction are on the forefront of applying new hardware and software technologies in practice. Despite that, there is a paucity of research on how semi-professional and professional championship…

人机交互 · 计算机科学 2023-11-10 Andrzej Białecki , Peter Xenopoulos , Paweł Dobrowolski , Robert Białecki , Jan Gajewski

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Developing AI agents that can robustly adapt to varying strategic landscapes without retraining is a central challenge in multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with a vast space of approximately…

人工智能 · 计算机科学 2026-01-14 Cameron Angliss , Jiaxun Cui , Jiaheng Hu , Arrasy Rahman , Peter Stone

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial…

密码学与安全 · 计算机科学 2025-11-18 Jiayi Zhang , Chenxin Sun , Yue Gu , Qingyu Zhang , Jiayi Lin , Xiaojiang Du , Chenxiong Qian

Modern simulation environments for complex multi-agent interactions must balance high-fidelity detail with computational efficiency. We present DECOY, a novel multi-agent simulator that abstracts strategic, long-horizon planning in 3D…

人工智能 · 计算机科学 2025-09-23 Yunzhe Wang , Volkan Ustun , Chris McGroarty

The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…

计算机与社会 · 计算机科学 2016-10-18 Sara Taraman , Yasmin Hassan , Doaa Shawky , Ashraf H. Badawi

Penalties are fraught and game-changing moments in soccer games that teams explicitly prepare for. Consequently, there has been substantial interest in analyzing them in order to provide advice to practitioners. From a data science…

机器学习 · 计算机科学 2025-06-02 Lotte Bransen , Tim Janssen , Jesse Davis

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

其他计算机科学 · 计算机科学 2017-04-17 Joachim Gudmundsson , Michael Horton

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

应用统计 · 统计学 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

人工智能 · 计算机科学 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

Player attribution in American football remains an open problem due to the complex nature of twenty-two players interacting on the field, but the granularity of player tracking data provides ample opportunity for novel approaches. In this…

应用统计 · 统计学 2025-06-24 Ronald Yurko , Quang Nguyen , Konstantinos Pelechrinis

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

Although basketball is a dualistic sport, with all players competing on both offense and defense, almost all of the sport's conventional metrics are designed to summarize offensive play. As a result, player valuations are largely based on…

应用统计 · 统计学 2015-05-29 Alexander Franks , Andrew Miller , Luke Bornn , Kirk Goldsberry

With the development of measurement technology, data on the movements of actual games in various sports can be obtained and used for planning and evaluating the tactics and strategy. Defense in team sports is generally difficult to be…

人工智能 · 计算机科学 2022-05-10 Kosuke Toda , Masakiyo Teranishi , Keisuke Kushiro , Keisuke Fujii

Throughout the analytical revolution that has occurred in the NBA, the development of specific metrics and formulas has given teams, coaches, and players a new way to see the game. However - the question arises - how can we verify any…

机器学习 · 计算机科学 2023-09-14 Eamon Mukhopadhyay

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

多媒体 · 计算机科学 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka

Esports has rapidly emerged as a global phenomenon with an ever-expanding audience via platforms, like YouTube. Due to the inherent complexity nature of the game, it is challenging for newcomers to comprehend what the event entails. The…

计算与语言 · 计算机科学 2024-06-14 Thye Shan Ng , Feiqi Cao , Soyeon Caren Han

We process a large corpus of game records of the board game of Go and propose a way of extracting summary information on played moves. We then apply several basic data-mining methods on the summary information to identify the most…

人工智能 · 计算机科学 2012-09-25 Petr Baudiš , Josef Moudřík

Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations --…

计算机科学与博弈论 · 计算机科学 2020-10-23 Karel Horák , Branislav Bošanský , Vojtěch Kovařík , Christopher Kiekintveld