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Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

人工智能 · 计算机科学 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

Soccer is undeniably the most popular sport world-wide and everyone from general managers and coaching staff to fans and media are interested in evaluating players' performance. Metrics applied successfully in other sports, such as the…

应用统计 · 统计学 2020-12-04 Konstantinos Pelechrinis , Wayne Winston

Many high-stakes decision-making problems, such as those found within cybersecurity and economics, can be modeled as competitive resource allocation games. In these games, multiple players must allocate limited resources to overcome their…

计算机科学与博弈论 · 计算机科学 2024-01-10 N'yoma Diamond , Fabricio Murai

Analysis of invasive sports such as soccer is challenging because the game situation changes continuously in time and space, and multiple agents individually recognize the game situation and make decisions. Previous studies using deep…

人工智能 · 计算机科学 2023-12-04 Hiroshi Nakahara , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

机器学习 · 计算机科学 2021-01-15 Paul Garnier , Théophane Gregoir

How does the team formation relates to team performance in professional video game playing? This study examined one aspect of group dynamics - team switching - and aims to answer how changing a team affects individual and collective…

人机交互 · 计算机科学 2022-05-20 Weiwei Zhang , Goran Muric , Emilio Ferrara

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

机器学习 · 计算机科学 2023-07-25 Longxiang Zhang , Wenping Wang

Unlike other major professional sports, American football lacks comprehensive statistical ratings for player evaluation that are both reproducible and easily interpretable in terms of game outcomes. Existing methods for player evaluation in…

应用统计 · 统计学 2018-07-13 Ronald Yurko , Samuel Ventura , Maksim Horowitz

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

物理与社会 · 物理学 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

Analyzing defenses in team sports is generally challenging because of the limited event data. Researchers have previously proposed methods to evaluate football team defense by predicting the events of ball gain and being attacked using…

机器学习 · 计算机科学 2022-12-02 Rikuhei Umemoto , Kazushi Tsutsui , Keisuke Fujii

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing…

人工智能 · 计算机科学 2020-11-16 Attila Egri-Nagy , Antti Törmänen

The global sports analytics industry has a market value of USD 3.78 billion in 2023. The increase of wearables such as GPS sensors has provided analysts with large fine-grained datasets detailing player performance. Traditional analysis of…

计算机与社会 · 计算机科学 2024-07-19 Valerio Antonini , Michael Scriney , Alessandra Mileo , Mark Roantree

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the medium difficulty…

人工智能 · 计算机科学 2021-12-10 Tim Pearce , Jun Zhu

eSports is the rapidly developing multidisciplinary domain. However, research and experimentation in eSports are in the infancy. In this work, we propose a smart chair platform - an unobtrusive approach to the collection of data on the…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Anastasia Kiskun , Rostislav Shaniiazov , Andrey Somov , Evgeny Burnaev

Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

应用统计 · 统计学 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…

应用统计 · 统计学 2017-03-22 Bradley A. Sliz

Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models. However, data from conventional sports is often unsuitable for research use due to its size, veracity, and…

机器学习 · 计算机科学 2022-09-21 Peter Xenopoulos , Claudio Silva

The meteoric rise of online games has created a need for accurate skill rating systems for tracking improvement and fair matchmaking. Although many skill rating systems are deployed, with various theoretical foundations, less work has been…

人工智能 · 计算机科学 2024-10-07 Mikel Bober-Irizar , Naunidh Dua , Max McGuinness