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Rapid advancements in artificial intelligence have significantly enhanced generative tasks involving music and images, employing both unimodal and multimodal approaches. This research develops a model capable of generating music that…

声音 · 计算机科学 2024-09-13 Tanisha Hisariya , Huan Zhang , Jinhua Liang

The Emoti-Chair is a novel technology to enhance entertainment through vibrotactile stimulation. We assessed the experience of this technology in two workshops. In the first workshop, deaf film-makers experimented with creating vibetracks…

人机交互 · 计算机科学 2015-09-21 Anant Baijal , Julia Kim , Carmen Branje , Frank Russo , Deborah I. Fels

Music similarity search is useful for a variety of creative tasks such as replacing one music recording with another recording with a similar "feel", a common task in video editing. For this task, it is typically necessary to define a…

音频与语音处理 · 电气工程与系统科学 2020-08-14 Jongpil Lee , Nicholas J. Bryan , Justin Salamon , Zeyu Jin , Juhan Nam

In music-driven dance motion generation, most existing methods use hand-crafted features and neglect that music foundation models have profoundly impacted cross-modal content generation. To bridge this gap, we propose a diffusion-based…

声音 · 计算机科学 2025-02-28 Xinran Liu , Zhenhua Feng , Diptesh Kanojia , Wenwu Wang

As technologies and interfaces for the instrumental control of musical sound get ever better at tracking aspects of human position and motion in space, a fundamental problem emerges: Unintended or even counter-intentional control may result…

人机交互 · 计算机科学 2025-02-14 Staas de Jong

Spatial Orchestra demonstrates how easy it is to play musical instruments using basic input like natural locomotion, which is accessible to most. Unlike many musical instruments, our work allows individuals of all skill levels to…

人机交互 · 计算机科学 2025-10-29 You-Jin Kim , Myungin Lee , Marko Peljhan , JoAnn Kuchera-Morin , Tobias Höllerer

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…

Dance and music are two highly correlated artistic forms. Synthesizing dance motions has attracted much attention recently. Most previous works conduct music-to-dance synthesis via directly music to human skeleton keypoints mapping.…

计算机视觉与模式识别 · 计算机科学 2020-09-17 Zijie Ye , Haozhe Wu , Jia Jia , Yaohua Bu , Wei Chen , Fanbo Meng , Yanfeng Wang

The advancement of generative AI has extended to the realm of Human Dance Generation, demonstrating superior generative capacities. However, current methods still exhibit deficiencies in achieving spatiotemporal consistency, resulting in…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Haipeng Fang , Zhihao Sun , Ziyao Huang , Fan Tang , Juan Cao , Sheng Tang

This paper describes an updated interactive performance system for floor and Aerial Dance that controls visual and sonic aspects of the presentation via a depth sensing camera (MS Kinect). In order to detect, measure and track free movement…

多媒体 · 计算机科学 2015-09-17 Tammuz Dubnov , Cheng-i Wang

This study seeks to understand conditions under which virtual gratings produced via vibrotaction and friction modulation are perceived as similar and to find physical origins in the results. To accomplish this, we developed two single-axis…

人机交互 · 计算机科学 2021-04-01 Roman V. Grigorii , Yifei Li , Michael A. Peshkin , J. Edward Colgate

Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…

声音 · 计算机科学 2022-09-01 Filippo Carnovalini , Antonio Rodà

What we appreciate in dance is the ability of people to sponta- neously improvise new movements and choreographies, sur- rendering to the music rhythm, being inspired by the cur- rent perceptions and sensations and by previous experiences,…

人工智能 · 计算机科学 2017-08-02 Agnese Augello , Emanuele Cipolla , Ignazio Infantino , Adriano Manfre , Giovanni Pilato , Filippo Vella

Inspired by the role sound and friction play in interactions with everyday objects, this work aims to identify some of the ways in which kinetic surface friction rendering can complement interactive sonification controlled by movable…

人机交互 · 计算机科学 2021-07-30 Staas de Jong

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first…

计算机视觉与模式识别 · 计算机科学 2025-05-26 Junhao Chen , Mingjin Chen , Jianjin Xu , Xiang Li , Junting Dong , Mingze Sun , Puhua Jiang , Hongxiang Li , Yuhang Yang , Hao Zhao , Xiaoxiao Long , Ruqi Huang

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two…

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

人机交互 · 计算机科学 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis

In this paper, we touch on the problem of markerless multi-modal human motion capture especially for string performance capture which involves inherently subtle hand-string contacts and intricate movements. To fulfill this goal, we first…

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

人机交互 · 计算机科学 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

Extended reality (XR) enables new music-mixing workflows by moving beyond 2D faders toward embodied, spatial interaction. However, it remains unclear which six-degree-of-freedom (6DoF) gestures align with real-world mixing practices and…