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As generative AI increasingly outperforms students in producing academic writing, a critical question arises: how can we preserve the motivation, creativity, and intellectual growth of novice researchers in an age of automated academic…

人机交互 · 计算机科学 2025-10-28 Kenji Saito , Rei Tadika

This study aims to improve knowledge-based question-answering (QA) systems by overcoming the limitations of existing Retrieval-Augmented Generation (RAG) models and implementing an advanced RAG system based on Graph technology to develop…

人工智能 · 计算机科学 2024-10-04 Cheonsu Jeong

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

人机交互 · 计算机科学 2024-04-17 Julieana Moon , Naimul Khan

While Swarm User Interfaces (SUIs) have succeeded in enriching tangible interaction experiences, their limitations in autonomous action planning have hindered the potential for personalized and dynamic interaction generation in tabletop…

人机交互 · 计算机科学 2024-07-25 Yijie Guo , Zhenhan Huang , Ruhan Wang , Zhihao Yao , Tianyu Yu , Zhiling Xu , Xinyu Zhao , Xueqing Li , Haipeng Mi

Generative Artificial Intelligence (AI) holds immense potential in medical applications. Numerous studies have explored the efficacy of various generative AI models within healthcare contexts, but there is a lack of a comprehensive and…

人机交互 · 计算机科学 2023-12-19 Jinghong Chen , Lingxuan Zhu , Weiming Mou , Zaoqu Liu , Quan Cheng , Anqi Lin , Jian Zhang , Peng Luo

In the last years, scientific and industrial research has experienced a growing interest in acquiring large annotated data sets to train artificial intelligence algorithms for tackling problems in different domains. In this context, we have…

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Artificial Intelligence (AI) technologies have been developed rapidly, and AI-based systems have been widely used in various application domains with opportunities and challenges. However, little is known about the architecture decisions…

软件工程 · 计算机科学 2022-12-29 Beiqi Zhang , Tianyang Liu , Peng Liang , Chong Wang , Mojtaba Shahin , Jiaxin Yu

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We…

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

计算机科学与博弈论 · 计算机科学 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

In recent years, significant advances have been made in the field of game research. However, there has been a noticeable dearth of scholarly research focused on the domain of dynamics, despite the widespread recognition among researchers of…

软件工程 · 计算机科学 2024-03-18 Joshua Kritz , Geraldo Xexéo

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

计算机与社会 · 计算机科学 2026-03-31 Allison Chen , Isabella Pu

This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We…

人机交互 · 计算机科学 2024-09-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such…

多智能体系统 · 计算机科学 2023-08-30 Constantin-Valentin Pal , Florin Leon , Marcin Paprzycki , Maria Ganzha

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI…

人工智能 · 计算机科学 2019-01-25 Timothy Atkinson , Hendrik Baier , Tara Copplestone , Sam Devlin , Jerry Swan

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

人机交互 · 计算机科学 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

机器学习 · 计算机科学 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

With widespread adoption of AI models for important decision making, ensuring reliability of such models remains an important challenge. In this paper, we present an end-to-end generic framework for testing AI Models which performs…

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

人机交互 · 计算机科学 2025-04-22 Julian Runge