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相关论文: Monte Carlo Tree Search Based Tactical Maneuvering

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We propose a provably correct Monte Carlo tree search (MCTS) algorithm for solving risk-aware Markov decision processes (MDPs) with entropic risk measure (ERM) objectives. We provide a non-asymptotic analysis of our proposed algorithm,…

机器学习 · 计算机科学 2026-02-06 Pedro P. Santos , Jacopo Silvestrin , Alberto Sardinha , Francisco S. Melo

We present MBAPPE, a novel approach to motion planning for autonomous driving combining tree search with a partially-learned model of the environment. Leveraging the inherent explainable exploration and optimization capabilities of the…

机器人学 · 计算机科学 2023-09-18 Raphael Chekroun , Thomas Gilles , Marin Toromanoff , Sascha Hornauer , Fabien Moutarde

The discovery of patterns that accurately discriminate one class label from another remains a challenging data mining task. Subgroup discovery (SD) is one of the frameworks that enables to elicit such interesting hypotheses from labeled…

数据结构与算法 · 计算机科学 2017-12-07 Guillaume Bosc , Jean-François Boulicaut , Chedy Raïssi , Mehdi Kaytoue

This paper introduces a new negotiating agent model for automated negotiation. We focus on applications without time pressure with multidi-mensional negotiation on both continuous and discrete domains. The agent bidding strategy relies on…

多智能体系统 · 计算机科学 2019-09-23 Cédric Buron , Zahia Guessoum , Sylvain Ductor

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The success of MCTS depends heavily on how the MCTS statistical tree is built and the selection policy plays a fundamental role in this. A…

人工智能 · 计算机科学 2023-02-08 Fred Valdez Ameneyro , Edgar Galvan

In the world of embedded systems, optimizing actions with the uncertain costs of multiple resources is a complex challenge. Existing methods include plan building based on Monte Carlo Tree Search (MCTS), an approach that thrives in multiple…

系统与控制 · 电气工程与系统科学 2024-07-18 Franco Cordeiro , Samuel Tardieu , Laurent Pautet

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

计算机视觉与模式识别 · 计算机科学 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

Monte Carlo Tree Search (MCTS) has proven highly effective in solving complex planning tasks by balancing exploration and exploitation using Upper Confidence Bound for Trees (UCT). However, existing work have not considered MCTS-based…

人工智能 · 计算机科学 2025-02-04 Zuyuan Zhang , Tian Lan

Many of the strongest game playing programs use a combination of Monte Carlo tree search (MCTS) and deep neural networks (DNN), where the DNNs are used as policy or value evaluators. Given a limited budget, such as online playing or during…

人工智能 · 计算机科学 2019-06-03 Li-Cheng Lan , Wei Li , Ting-Han Wei , I-Chen Wu

Inference-time scaling strategies, particularly Monte Carlo Tree Search (MCTS), have significantly enhanced the reasoning capabilities of Large Language Models (LLMs). However, current approaches remain predominantly stateless, discarding…

人工智能 · 计算机科学 2026-02-05 Hao Lu , Haoyuan Huang , Yulin Zhou , Chen Li , Ningxin Zhu

Handcrafting heuristics for solving complex optimization tasks (e.g., route planning and task allocation) is a common practice but requires extensive domain knowledge. Recently, Large Language Model (LLM)-based automatic heuristic design…

人工智能 · 计算机科学 2025-02-03 Zhi Zheng , Zhuoliang Xie , Zhenkun Wang , Bryan Hooi

Many robotic tasks, such as inverse kinematics, motion planning, and optimal control, can be formulated as optimization problems. Solving these problems involves addressing nonlinear kinematics, complex contact dynamics, long-horizon…

机器人学 · 计算机科学 2025-09-10 Teng Xue , Yan Zhang , Amirreza Razmjoo , Sylvain Calinon

General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

人工智能 · 计算机科学 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

This work investigates Monte-Carlo planning for agents in stochastic environments, with multiple objectives. We propose the Convex Hull Monte-Carlo Tree-Search (CHMCTS) framework, which builds upon Trial Based Heuristic Tree Search and…

人工智能 · 计算机科学 2020-03-24 Michael Painter , Bruno Lacerda , Nick Hawes

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

This paper proposes a novel multiple-input multiple-output (MIMO) symbol detector that incorporates a deep reinforcement learning (DRL) agent into the Monte Carlo tree search (MCTS) detection algorithm. We first describe how the MCTS…

信号处理 · 电气工程与系统科学 2021-02-02 Tz-Wei Mo , Ronald Y. Chang , Te-Yi Kan

Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. The recent AlphaGo and AlphaZero algorithms have shown how to successfully combine these two paradigms in order to solve large scale…

机器学习 · 计算机科学 2021-02-17 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

人工智能 · 计算机科学 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

Monte Carlo Tree Search (MCTS) algorithms such as AlphaGo and MuZero have achieved superhuman performance in many challenging tasks. However, the computational complexity of MCTS-based algorithms is influenced by the size of the search…

人工智能 · 计算机科学 2023-10-11 Yangqing Fu , Ming Sun , Buqing Nie , Yue Gao

In this paper, we address a method that integrates reinforcement learning into the Monte Carlo tree search to boost online path planning under fully observable environments for automated parking tasks. Sampling-based planning methods under…

人工智能 · 计算机科学 2025-01-03 Xinlong Zheng , Xiaozhou Zhang , Donghao Xu