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相关论文: Monte Carlo Tree Search Based Tactical Maneuvering

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Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate…

计算与语言 · 计算机科学 2026-04-27 Wentao Shi , Zichun Yu , Fuli Feng , Xiangnan He , Chenyan Xiong

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

人工智能 · 计算机科学 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

Monte-Carlo Tree Search (MCTS) is one of the most-widely used methods for planning, and has powered many recent advances in artificial intelligence. In MCTS, one typically performs computations (i.e., simulations) to collect statistics…

人工智能 · 计算机科学 2020-11-20 Eren Sezener , Peter Dayan

In this work, we consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of infinite-horizon discounted cost Markov Decision Process (MDP). While…

机器学习 · 统计学 2020-01-14 Devavrat Shah , Qiaomin Xie , Zhi Xu

In this research, we investigate the possibility of applying a search strategy to genetic algorithms to explore the entire genetic tree structure. Several methods aid in performing tree searches; however, simpler algorithms such as…

神经与进化计算 · 计算机科学 2023-08-10 Akshay Hebbar

Decentralized online planning can be an attractive paradigm for cooperative multi-agent systems, due to improved scalability and robustness. A key difficulty of such approach lies in making accurate predictions about the decisions of other…

人工智能 · 计算机科学 2020-11-11 Aleksander Czechowski , Frans A. Oliehoek

This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it has…

人工智能 · 计算机科学 2019-04-01 Cédric Buron , Zahia Guessoum , Sylvain Ductor

Standard planners for sequential decision making (including Monte Carlo planning, tree search, dynamic programming, etc.) are constrained by an implicit sequential planning assumption: The order in which a plan is constructed is the same in…

We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the…

人工智能 · 计算机科学 2021-01-14 Shushman Choudhury , Jayesh K. Gupta , Peter Morales , Mykel J. Kochenderfer

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning…

人工智能 · 计算机科学 2024-10-29 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons. Such division of a player move into a…

In large domains, Monte-Carlo tree search (MCTS) is required to estimate the values of the states as efficiently and accurately as possible. However, the standard update rule in backpropagation assumes a stationary distribution for the…

机器学习 · 计算机科学 2020-01-28 Yueqin Li , Nengli Lim

Strategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state space complexity. However, current state abstraction methods for…

人工智能 · 计算机科学 2022-05-31 Linjie Xu , Jorge Hurtado-Grueso , Dominic Jeurissen , Diego Perez Liebana , Alexander Dockhorn

Recent advancements in large language models (LLMs) have shown remarkable potential in automating machine learning tasks. However, existing LLM-based agents often struggle with low-diversity and suboptimal code generation. While recent work…

计算与语言 · 计算机科学 2026-01-26 Zujie Liang , Feng Wei , Wujiang Xu , Lin Chen , Yuxi Qian , Xinhui Wu

Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…

机器学习 · 计算机科学 2020-05-08 Don M. Dini

The maximum reachability probabilities in a Markov decision process can be computed using value iteration (VI). Recently, simulation-based heuristic extensions of VI have been introduced, such as bounded real-time dynamic programming…

计算机科学中的逻辑 · 计算机科学 2018-09-11 Pranav Ashok , Tomáš Brázdil , Jan Křetínský , Ondřej Slámečka

Modern SMT solvers, such as Z3, offer user-controllable strategies, enabling users to tailor solving strategies for their unique set of instances, thus dramatically enhancing solver performance for their use case. However, this approach of…

人工智能 · 计算机科学 2024-05-01 Zhengyang Lu , Stefan Siemer , Piyush Jha , Joel Day , Florin Manea , Vijay Ganesh

Seamlessly integrating rules in Learning-from-Demonstrations (LfD) policies is a critical requirement to enable the real-world deployment of AI agents. Recently, Signal Temporal Logic (STL) has been shown to be an effective language for…

机器人学 · 计算机科学 2025-03-06 Jasmine Jerry Aloor , Jay Patrikar , Parv Kapoor , Jean Oh , Sebastian Scherer

The article presents the use of Monte Carlo Tree Search algorithms for the card game Lord of the Rings. The main challenge was the complexity of the game mechanics, in which each round consists of 5 decision stages and 2 random stages. To…

人工智能 · 计算机科学 2021-09-28 Konrad Godlewski , Bartosz Sawicki

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

人工智能 · 计算机科学 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant