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In this paper, we introduce an improved upper bound for the efficiency of Nash equilibria in utilitarian scheduling games on related machines. The machines have varying speeds and adhere to the Shortest Processing Time (SPT) policy as the…

计算机科学与博弈论 · 计算机科学 2024-01-12 Andre Berger , Arman Rouhani , Marc Schröder

Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes…

机器学习 · 计算机科学 2026-05-12 Wenhua Nie , Binhan Luo , Zijie Meng , Jyh-Shing Roger Jang , Ching-Wen Ma

We study the role of costly information in non-cooperative two-player games when an extrinsic third party information broker is introduced asymmetrically, allowing one player to obtain information about the other player's action. This…

计算机科学与博弈论 · 计算机科学 2020-02-20 Matthew J. Young , Andrew Belmonte

We study equilibria in two-buyer sequential second-price (or first-price) auctions for identical goods. Buyers have weakly decreasing incremental values, and we make a behavioural no-overbidding assumption: the buyers do not bid above their…

计算机科学与博弈论 · 计算机科学 2020-06-08 Mete Şeref Ahunbay , Brendan Lucier , Adrian Vetta

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

计算机科学与博弈论 · 计算机科学 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

Large language models demonstrate strong problem-solving abilities through reasoning techniques such as chain-of-thought prompting and reflection. However, it remains unclear whether these reasoning capabilities extend to a form of social…

计算与语言 · 计算机科学 2025-10-30 Yuxuan Li , Hirokazu Shirado

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

计算机科学与博弈论 · 计算机科学 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We…

计算机科学与博弈论 · 计算机科学 2012-12-19 Thomas Brihaye , Julie De Pril , Sven Schewe

We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff objectives. A $(k,t)$-robust equilibrium is a strategy profile such that no coalition of size $k$ can improve the payoff of one its member by…

计算机科学与博弈论 · 计算机科学 2016-02-02 Romain Brenguier

In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from…

计算机科学与博弈论 · 计算机科学 2011-05-02 Angelo Fanelli , Luca Moscardelli , Alexander Skopalik

We study the trade-off between the Price of Anarchy (PoA) and the Price of Stability (PoS) in mechanism design, in the prototypical problem of unrelated machine scheduling. We give bounds on the space of feasible mechanisms with respect to…

计算机科学与博弈论 · 计算机科学 2021-02-25 Aris Filos-Ratsikas , Yiannis Giannakopoulos , Philip Lazos

Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…

适应与自组织系统 · 物理学 2007-05-23 David H. Wolpert

We consider a discrete population of users with homogeneous service demand who need to decide when to arrive to a system in which the service rate deteriorates linearly with the number of users in the system. The users have heterogeneous…

计算机科学与博弈论 · 计算机科学 2016-05-30 Liron Ravner , Moshe Haviv , Hai L. Vu

We consider a general class of Bayesian Games where each players utility depends on his type (possibly multidimensional) and on the strategy profile and where players' types are distributed independently. We show that if their full…

计算机科学与博弈论 · 计算机科学 2012-03-26 Vasilis Syrgkanis

Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…

最优化与控制 · 数学 2021-08-31 Renfei Tan , Qi Su , Bin Wu , Long Wang

We study a class of non-cooperative aggregative games -- denoted as \emph{social purpose games} -- in which the payoffs depend separately on a player's own strategy (individual benefits) and on a function of the strategy profile which is…

计算机科学与博弈论 · 计算机科学 2021-09-20 Robert P. Gilles , Lina Mallozzi , Roberta Messalli

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

无序系统与神经网络 · 物理学 2008-11-23 J. Menche , J. R. L. de Almeida

This paper examines games with strategic complements or substitutes and incomplete information, where players are uncertain about the opponents' parameters. We assume that the players' beliefs about the opponent's parameters are selected…

理论经济学 · 经济学 2025-01-28 Joep van Sloun

Many algorithms that are originally designed without explicitly considering incentive properties are later combined with simple pricing rules and used as mechanisms. The resulting mechanisms are often natural and simple to understand. But…

计算机科学与博弈论 · 计算机科学 2015-12-01 Paul Dütting , Thomas Kesselheim , Éva Tardos