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Traces form a coarse notion of semantic equivalence between states of a process, and have been studied coalgebraically for various types of system. We instantiate the finitary coalgebraic trace semantics framework of Hasuo et al. for…

计算机科学中的逻辑 · 计算机科学 2026-03-03 Benjamin Plummer , Corina Cirstea

An iterative finite difference scheme for mean field games (MFGs) is proposed. The target MFGs are derived from control problems for multidimensional systems with advection terms. For such MFGs, linearization using the Cole-Hopf…

最优化与控制 · 数学 2023-04-26 Daisuke Inoue , Yuji Ito , Takahito Kashiwabara , Norikazu Saito , Hiroaki Yoshida

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Goal Recognition is the task of discerning the correct intended goal that an agent aims to achieve, given a set of goal hypotheses, a domain model, and a sequence of observations (i.e., a sample of the plan executed in the environment).…

人工智能 · 计算机科学 2023-06-16 Ramon Fraga Pereira , Francesco Fuggitti , Felipe Meneguzzi , Giuseppe De Giacomo

Runtime monitoring is one of the central tasks in the area of operational decision support for business process management. In particular, it helps process executors to check on-the-fly whether a running process instance satisfies business…

计算机科学中的逻辑 · 计算机科学 2020-04-08 Giuseppe De Giacomo , Riccardo De Masellis , Fabrizio Maria Maggi , Marco Montali

Multi-leader multi-follower games are a class of hierarchical games in which a collection of leaders compete in a Nash game constrained by the equilibrium conditions of another Nash game amongst the followers. The resulting equilibrium…

最优化与控制 · 数学 2014-08-27 Ankur A. Kulkarni , Uday V. Shanbhag

We consider dynamic games defined over an infinite horizon, characterized by linear, discrete-time dynamics and quadratic cost functionals. Considering such linear-quadratic (LQ) dynamic games, we focus on their solutions in terms Nash…

最优化与控制 · 数学 2024-12-02 A. Monti , B. Nortmann , T. Mylvaganam , M. Sassano

Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives. However, data-driven methods such as multi-agent policy gradients (MA-PG) often suffer…

系统与控制 · 电气工程与系统科学 2026-02-13 Jingqi Li , Gechen Qu , Jason J. Choi , Somayeh Sojoudi , Claire Tomlin

In this paper, we study proximal type dynamics in the context of noncooperative multi-agent network games. These dynamics arise in different applications, since they describe distributed decision making in multi-agent networks, e.g., in…

最优化与控制 · 数学 2019-09-26 Carlo Cenedese , Giuseppe Belgioioso , Yu Kawano , Sergio Grammatico , Ming Cao

Feedback Nash equilibrium strategies in multi-agent dynamic games require availability of all players' state information to compute control actions. However, in real-world scenarios, sensing and communication limitations between agents make…

计算机科学与博弈论 · 计算机科学 2025-04-10 Xinjie Liu , Jingqi Li , Filippos Fotiadis , Mustafa O. Karabag , Jesse Milzman , David Fridovich-Keil , Ufuk Topcu

Runtime monitoring is one of the central tasks to provide operational decision support to running business processes, and check on-the-fly whether they comply with constraints and rules. We study runtime monitoring of properties expressed…

人工智能 · 计算机科学 2014-05-02 Giuseppe De Giacomo , Riccardo De Masellis , Marco Grasso , Fabrizio Maggi , Marco Montali

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stochastic games has…

计算机科学与博弈论 · 计算机科学 2021-02-19 Sam Ganzfried

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…

计算机科学与博弈论 · 计算机科学 2024-11-12 Tathagata Banerjee , Diganta Mukherjee

We study a variant of LTLf synthesis that synthesizes adaptive strategies for achieving a multi-tier goal, consisting of multiple increasingly challenging LTLf objectives in nondeterministic planning domains. Adaptive strategies are…

人工智能 · 计算机科学 2025-04-30 Giuseppe De Giacomo , Gianmarco Parretti , Shufang Zhu

A noncooperative differential (dynamic) game model of opinion dynamics is proposed. In this game, the agents' motives are shaped by their expectations of the nature of others' opinions as well as how susceptible they are to get influenced…

最优化与控制 · 数学 2020-02-25 Muhammad Umar B. Niazi , Arif Bülent Özgüler

We consider finite $n$-person deterministic graphical games and study the existence of pure stationary Nash-equilibrium in such games. We assume that all infinite plays are equivalent and form a unique outcome, while each terminal position…

理论经济学 · 经济学 2025-03-25 Endre Boros , Vladimir Gurvich , Kazuhisa Makino

The paper studies properties of functional dependencies between strategies of players in Nash equilibria of multi-player strategic games. The main focus is on the properties of functional dependencies in the context of a fixed dependency…

逻辑 · 数学 2016-09-14 Kristine Harjes , Pavel Naumov

The growing adoption of large language models (LLMs) presents potential for deeper understanding of human behaviours within game theory frameworks. Addressing research gap on multi-player competitive games, this paper examines the strategic…

综合经济学 · 经济学 2024-10-04 Siting Estee Lu

In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…

计算机科学与博弈论 · 计算机科学 2015-03-10 Michael Kearns , Michael L. Littman , Satinder Singh