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The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

人工智能 · 计算机科学 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Making sophisticated, robust, and safe sequential decisions is at the heart of intelligent systems. This is especially critical for planning in complex multi-agent environments, where agents need to anticipate other agents' intentions and…

机器人学 · 计算机科学 2020-01-29 Yichuan Charlie Tang

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

人工智能 · 计算机科学 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

人工智能 · 计算机科学 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

Reinforcement Learning (RL) has proven to be an effective post-training strategy for enhancing reasoning in vision-language models (VLMs). Group Relative Policy Optimization (GRPO) is a recent prominent method that encourages models to…

人工智能 · 计算机科学 2025-10-30 Jiaqi Wang , Kevin Qinghong Lin , James Cheng , Mike Zheng Shou

Humans have come to rely on machines for reducing excessive information to manageable representations. But this reliance can be abused -- strategic machines might craft representations that manipulate their users. How can a user make good…

机器学习 · 计算机科学 2022-06-20 Vineet Nair , Ganesh Ghalme , Inbal Talgam-Cohen , Nir Rosenfeld

Reasoning is a hallmark of human intelligence, enabling adaptive decision-making in complex and unfamiliar scenarios. In contrast, machine intelligence remains bound to training data, lacking the ability to dynamically refine solutions at…

计算机视觉与模式识别 · 计算机科学 2025-06-30 Shaheer U. Saeed , Yipei Wang , Veeru Kasivisvanathan , Brian R. Davidson , Matthew J. Clarkson , Yipeng Hu , Daniel C. Alexander

This thesis considers sequential decision problems, where the loss/reward incurred by selecting an action may not be inferred from observed feedback. A major part of this thesis focuses on the unsupervised sequential selection problem,…

机器学习 · 计算机科学 2022-12-23 Arun Verma

Recent studies on transformer-based language models show that they can answer questions by reasoning over knowledge provided as part of the context (i.e., in-context reasoning). However, since the available knowledge is often not filtered…

计算与语言 · 计算机科学 2023-11-07 Zeming Chen , Gail Weiss , Eric Mitchell , Asli Celikyilmaz , Antoine Bosselut

We investigate response selection for multi-turn conversation in retrieval-based chatbots. Existing studies pay more attention to the matching between utterances and responses by calculating the matching score based on learned features,…

计算与语言 · 计算机科学 2021-01-18 Yongkang Liu , Shi Feng , Daling Wang , Kaisong Song , Feiliang Ren , Yifei Zhang

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

机器学习 · 计算机科学 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

Presently online video games have become a progressively favorite source of recreation and Counter Strike: Global Offensive (CS: GO) is one of the top-listed online first-person shooting games. Numerous competitive games are arranged every…

计算机视觉与模式识别 · 计算机科学 2021-12-14 Tasnim Sakib Apon , Abrar Islam , MD. Golam Rabiul Alam

Chain-of-thought (CoT) reasoning has enabled large language models (LLMs) to utilize additional computation through intermediate tokens to solve complex tasks. However, we posit that typical reasoning traces contain many redundant tokens,…

计算与语言 · 计算机科学 2025-06-11 Tergel Munkhbat , Namgyu Ho , Seo Hyun Kim , Yongjin Yang , Yujin Kim , Se-Young Yun

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to…

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative…

机器人学 · 计算机科学 2021-09-28 Ran Tian , Liting Sun , Masayoshi Tomizuka , David Isele

A variety of practical problems can be modeled by the decision-making process in multi-player games where a group of self-interested players aim at optimizing their own local objectives, while the objectives depend on the actions taken by…

最优化与控制 · 数学 2023-01-09 Yuanhanqing Huang , Jianghai Hu

Chain-of-Thought (CoT) reasoning is known to improve Large Language Models both empirically and in terms of theoretical approximation power. However, our understanding of the inner workings and conditions of apparition of CoT capabilities…

机器学习 · 计算机科学 2024-10-29 Vivien Cabannes , Charles Arnal , Wassim Bouaziz , Alice Yang , Francois Charton , Julia Kempe

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

机器学习 · 计算机科学 2012-09-06 Christos Dimitrakakis

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…

计算机科学与博弈论 · 计算机科学 2017-07-28 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge , Harmen de Weerd