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Sequential decision-making refers to algorithms that take into account the dynamics of the environment, where early decisions affect subsequent decisions. With large language models (LLMs) demonstrating powerful capabilities between tasks,…

计算与语言 · 计算机科学 2024-06-25 Zhanyue Qin , Haochuan Wang , Deyuan Liu , Ziyang Song , Cunhang Fan , Zhao Lv , Jinlin Wu , Zhen Lei , Zhiying Tu , Dianhui Chu , Xiaoyan Yu , Dianbo Sui

Large vision-language models have achieved remarkable progress in visual reasoning, yet most existing systems rely on single-step or text-only reasoning, limiting their ability to iteratively refine understanding across multiple visual…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Wenfang Sun , Hao Chen , Yingjun Du , Yefeng Zheng , Cees G. M. Snoek

As Test-Time Scaling emerges as an active research focus in the large language model community, advanced post-training methods increasingly emphasize extending chain-of-thought (CoT) generation length, thereby enhancing reasoning…

人工智能 · 计算机科学 2025-05-20 Muzhi Dai , Chenxu Yang , Qingyi Si

This thesis considers sequential decision problems, where the loss/reward incurred by selecting an action may not be inferred from observed feedback. A major part of this thesis focuses on the unsupervised sequential selection problem,…

机器学习 · 计算机科学 2023-01-30 Arun Verma

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

计算与语言 · 计算机科学 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Reasoning-centric video object segmentation is an inherently complex task: the query often refers to dynamics, causality, and temporal interactions, rather than static appearances. Yet existing solutions generally collapse these factors…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Yifan Li , Yingda Yin , Lingting Zhu , Weikai Chen , Shengju Qian , Xin Wang , Yanwei Fu

Online gaming is growing faster than ever before, with increasing challenges of providing better user experience. Recommender systems (RS) for online games face unique challenges since they must fulfill players' distinct desires, at…

人工智能 · 计算机科学 2021-06-22 Si Chen , Yuqiu Qian , Hui Li , Chen Lin

In sequence-to-sequence learning, e.g., natural language generation, the decoder relies on the attention mechanism to efficiently extract information from the encoder. While it is common practice to draw information from only the last…

计算与语言 · 计算机科学 2022-08-30 Fenglin Liu , Xuancheng Ren , Guangxiang Zhao , Chenyu You , Xuewei Ma , Xian Wu , Xu Sun

LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…

人工智能 · 计算机科学 2026-02-17 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

人工智能 · 计算机科学 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

Learning multiple tasks sequentially without forgetting previous knowledge, called Continual Learning(CL), remains a long-standing challenge for neural networks. Most existing methods rely on additional network capacity or data replay. In…

机器学习 · 计算机科学 2022-02-01 Hao Liu , Huaping Liu

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

信息论 · 计算机科学 2012-10-24 Maël Le Treust , Samson Lasaulce

Multi-hop Question Generation is the task of generating questions which require the reader to reason over and combine information spread across multiple passages using several reasoning steps. Chain-of-thought rationale generation has been…

计算与语言 · 计算机科学 2022-11-17 Saurabh Kulshreshtha , Anna Rumshisky

Generative recommendation treats next-item prediction as autoregressive item-identifier generation. Specifically, items are encoded as semantic identifiers (SIDs), which are short coarse-to-fine token sequences whose early tokens capture…

人工智能 · 计算机科学 2026-05-19 Zaiyi Zheng , Guanghui Min , Yaochen Zhu , Liang Wu , Liangjie Hong , Chen Chen , Jundong Li

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

人工智能 · 计算机科学 2014-07-22 Dongmo Zhang , Michael Thielsher

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…

计算机科学与博弈论 · 计算机科学 2021-07-15 Pier Giuseppe Sessa , Ilija Bogunovic , Andreas Krause , Maryam Kamgarpour

For a given base class of sequence-to-next-token generators, we consider learning prompt-to-answer mappings obtained by iterating a fixed, time-invariant generator for multiple steps, thus generating a chain-of-thought, and then taking the…

机器学习 · 统计学 2025-08-12 Nirmit Joshi , Gal Vardi , Adam Block , Surbhi Goel , Zhiyuan Li , Theodor Misiakiewicz , Nathan Srebro

At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…

计算机科学与博弈论 · 计算机科学 2017-07-28 Emiliano Catonini